[cod] [coduo] 64-bit linux and cod/coduo servers, cod2

Jay Vasallo jayco1 at charter.net
Sat Sep 10 08:46:23 EDT 2005


lol, Mark...can't sleep?
You have sof2? Wanna do some one on one ?

  ----- Original Message ----- 
  From: Mark J. DeFilippis 
  To: cod at icculus.org 
  Sent: Saturday, September 10, 2005 7:17 AM
  Subject: Re: [cod] [coduo] 64-bit linux and cod/coduo servers, cod2


  Sheww!  For a moment there visions of "slow map traversal", and
  other nasties came to mind...

  Glad to hear it.  But we still don't know what it's resource requirements
  will look like.. :). I recall initial Linux server Ryan released was "rough",
  but it wasn't long before it was under control and humming much
  better.  Excellent job as usual.

  Lots of ss's around, but seems there seems to not be as much anticipation
  and chatter about COD2, and I have noticed COD and UO
  competition ladder membership continue to dwindle which is a
  major bummer.  I love COD. & UO.   It appears for some reason
  I am clueless about, SOF2 going on 4+ years old has about the
  same competition membership, and COD is only half it's age. :-((

  Month to go, and very quiet...


  At 08:49 PM 9/9/2005, you wrote:


    i need another server for different global positioning, not because
    i'm running out of resources 
  -------------------------------------------------------------------------------
  Mark J. DeFilippis                    defilm at acm.org
                                        defilm at ieee.org



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