[cod] [coduo] 64-bit linux and cod/coduo servers, cod2

Mark J. DeFilippis defilm at acm.org
Sat Sep 10 08:17:10 EDT 2005


Sheww!  For a moment there visions of "slow map traversal", and
other nasties came to mind...

Glad to hear it.  But we still don't know what it's resource requirements
will look like.. :). I recall initial Linux server Ryan released was "rough",
but it wasn't long before it was under control and humming much
better.  Excellent job as usual.

Lots of ss's around, but seems there seems to not be as much anticipation
and chatter about COD2, and I have noticed COD and UO
competition ladder membership continue to dwindle which is a
major bummer.  I love COD. & UO.   It appears for some reason
I am clueless about, SOF2 going on 4+ years old has about the
same competition membership, and COD is only half it's age. :-((

Month to go, and very quiet...


At 08:49 PM 9/9/2005, you wrote:

>i need another server for different global positioning, not because
>i'm running out of resources

-------------------------------------------------------------------------------
Mark J. DeFilippis                    defilm at acm.org
                                       defilm at ieee.org


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