[cod] Need to know

stalvi stalvi at tek.iarc.uaf.edu
Thu Oct 6 15:17:33 EDT 2005


So you're thinking the whole model of WoW??   Meaning an open world  
where you wonder around looking for something to kill?

Nah, FPS is a frag atmosphere.   And while some servers can get up to  
64 users, the average server is less than 20 users.

You'd have to make a world with a balance of power through huge  
campaigns.  Now that would be fun, but it's not the FPS gamers idea  
of a good time.  You'd have too many fraggers just charging around  
into battles instead of well orchestrated campaigns involving many  
players controlling individual aspects.  While the whole idea might  
be a great premise, the reality is that it just would not be popular  
enough to make it really work.

I'm not real familiar with WoW, but it seems that you can get by  
without having a group effort and you can have character downtimes  
whenever you want.  In a simulated war FPS, losing half your squad  
because they had to go to bed can be fatal.  :-)

So, it's not only the server's speed or bandwidth, but map size and  
qualities.  Imagine 200 people in a map like TigerTown.  LOL
Yes, a single server can handle multiple games, however, that single  
server would need to handle literally thousands of games to make it  
worth while.


On Oct 6, 2005, at 10:41 AM, Jay Vasallo wrote:

> From: "stalvi" <stalvi at tek.iarc.uaf.edu>
> To: <cod at icculus.org>
> Sent: Thursday, October 06, 2005 1:32 PM
>
>
>> .  I don't  think there is any way that Activision can support  
>> 4000-8000 servers.  Figure 20 people per server, 8000 servers,  
>> that's only 160,000 users.  Not enough to make a stink over and  
>> that is using a very high estimate.  The numbers would be more  
>> like about 2000 servers with  about 20 users each.  40,000 is a  
>> small number to support the  infrastructure of the charge-based  
>> system.
>>
>>
>
> 20 man per server? If COD2 is going to release a realm like wow,  
> wouldn't it also mean that the server player amount would be  
> astronomical? The systems that ran the servers wouldn't be dual 3.2  
> or dual amd's either I would imagine. I wish we had the final  
> details on the release.
>
> J
>
>




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