[cod] message mods crash linux server
Jerry Zimmerman van Woesik
bambam at bambamlan.xs4all.nl
Fri Nov 18 15:29:23 EST 2005
For AWE I do , but not for Worms Powerserver.
Just to be safe I did it exactly as stated in the readme's that come
with the mods.
Regards
B4M
Kevin M wrote:
>Are you using the fs_game option for your mods?
>
>----- Original Message -----
>From: "Click Bouyow" <click at deadboneplatoon.com>
>To: <cod at icculus.org>
>Sent: Friday, November 18, 2005 3:22 PM
>Subject: RE: [cod] message mods crash linux server
>
>
>
>
>>Same issue here. Anytime any message is spammed to the HUD, the server
>>
>>
>will
>
>
>>crash. Nothing in the console log and nothing in the games_mp.log. The
>>server will start, however, when anyone joins the server, the server
>>spontaneously crashes.
>>
>>John
>>
>>
>>-----Original Message-----
>>From: Jerry Zimmerman van Woesik [mailto:bambam at bambamlan.xs4all.nl]
>>Sent: Friday, November 18, 2005 3:13 PM
>>To: cod mailing list
>>Subject: [cod] message mods crash linux server
>>
>>Hi all,
>>
>>Can anyone confirm that when a mod on a linux server is using onscreen
>>messages (like welcome messages or a message center) and it is enabled.
>>That the server will crash as soon as a message should be displayed ?
>>I have seen this behaviour on the latest linux server files, suse 10
>>with : Worms Powerserver and Bell's AWE 3.0 beta.
>>
>>Best regards.
>>B4M
>>
>>
>>
>
>
>
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