[cod] networks cvar

BludGeonT[EUG] bludgeont at gmail.com
Sun May 15 14:52:33 EDT 2005


Some of the cvars you have listed I believe are not even server cvars,
but rather client cvars:

com_maxfps is client
cl_maxpackets and cl_packetdup are believe are client side also

In my opinion, you are going to get (depending on the amount of
clients you allow to your server) crappy performance with having a low
sv_maxrate, combined with a high sv_fps value.

Here are my suggestions:

leave maxping and minping 0, they are unstable at least have been
throughout Quake 3 engined games.

sv_cinematic, I've never had to change this variable

com_maxfps is the frame rate you wish to try to get from your client,
this variable is not set on the server itself.

Id leave maxsnaps, cl_maxpackets, and cl_packetdup at their default
values without changing them, punkbuster might not like it if you
change these variables and could quite possibly complain about it if
you break either the low or high threshold of these cvars if PB is
monitoring them.

I think your sv_fps is way too high, for a server with over 30 people,
I generally tend to reduce this value from it's default of 20 to 17. 
For larger servers, I have noticed that reducing this a little helps
with gameplay all around.

For an average sized server, I would recommend leaving this at 20,
changing it to 24 will only kill performance on the server, in my
opinion.  You can change this variable on the fly with rcon access,
its not latched.

Id get rid of sv_minrate, this is controlled by punkbuster if someone
tries something funny with going to low on rate, just leave it at 0.

com_hunkmegs, you might, if your machine allows, to increase this to
256  - 128 isnt horrible if you are going to run a smaller server, it
should be fine.

I hope this helps, and please if I have provided incorrect
information, please comment back.  Good luck :)

BludGeonT[EUG]
Earthlink Ultimate Gaming
www.EarthlinkUltimateGaming.com
Developer

On 5/15/05, Luis Lorenzo <suil at newlightsystems.com> wrote:
> Hi!
>  
> I have a cod server with this config:
> set sv_maxPing                 "0"
> set sv_minPing                 "0"
> set sv_cinematic               "0"
> set com_maxfps                 "75"
> set maxsnaps                   "40"
> set cl_maxpackets              "250"
> set cl_packetdup               "2"
> set sv_fps                     "24"
> set sv_minrate                 "7500"
> set sv_maxrate                 "12000"
> set com_hunkmegs               "128"
>  
> What do you think about this config? there is some way to improve them?
>  
> Thanks in advance
>  
>



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