[cod] cod swat mod linux server help

Ian mu mu.llamas at gmail.com
Sat Mar 26 06:51:02 EST 2005


Try starting it separately without being in detached screen mode, just
so you can see what it says on starting up, or reattach and see (you
can always hit ctrl-a-esc to scroll up as well). Sure there's a
correct map set etc for it to run on and its not just hanging or
something?


On Sat, 26 Mar 2005 00:13:20 -0600, Mr Sentry <mrsentry at gmail.com> wrote:
> Hello
> I have been try to get a cod SWAT mod server up and running with no results
> 
> the server is running RHEL 3.0
> and it will just not run!
> 
> On the same server I have a Revolt_UO server up and it runs just fine!
> not a single crash!
> 
> I followed the instructions as per the devlopers and "no go"
> and no logs either. it shows running in the process list (ps -A)
> and I start the server through a shell script like this
> 
> #!/bin/sh
> start=`date '+%H:%M on %d/%m/%y'`
> echo "swat server started @ $start">>/home/cod2/swat.log
> # the following is one single linescreen -A -m -d -S CoD ./cod_lnxded
> +set dedicated 2 +set net_ip 67.19.211.218 +set net_port 28960 +map
> rotate +set fs_homepath /home/cod2/cod +set fs_basepath /home/cod2/cod
> +set fs_game swat +exec dedicated.cfg&
> 
> I am completly baffled
> I have been a quake3 linux server admin for 4 years and I can not
> figure this out!
> any suggestions or help would be greatfully apreciated (gg spelling)
> 
> Thank you
> Dana
> --
> --==## Who Frags Ya? Baby ##==--
>



More information about the Cod mailing list