[cod] newbie installation

Jeremiah Gilbert jagged at vtnetworks.net
Fri Mar 25 15:44:05 EST 2005


if you read the line after the first failure, you'll see it loaded that 
file just fine.

Sys_LoadDll(/home/vye/codreal/uo/game.mp.uo.i386.so)... ok


On Fri, 25 Mar 2005, Jay Vasallo wrote:

> game.mp.uo.i386.so
> 
> do you have this file?
> 
> 
> ----- Original Message ----- 
> From: "stalvi" <stalvi at tek.iarc.uaf.edu>
> To: <cod at icculus.org>
> Sent: Friday, March 25, 2005 1:49 PM
> Subject: Re: [cod] newbie installation
> 
> 
> > Isn't there a different set of packages to run under OS X?
> > 
> > Mac OS X is not i386, so I can see why:
> > 
> >> l(/root/.callofduty/uo/game.mp.uo.i386.so)... failed
> > 
> > 
> > 
> > On Mar 25, 2005, at 9:33 AM, Vye Wilson wrote:
> > 
> >> I'm having this same problem, but I have all the packges from what I
> >> can see. (also this is a cod:uo server I'm trying to setup) Here is a
> >> list:
> >>
> >> Main:
> >> default.cfg                 localized_english_pak3.pk3  pak2.pk3   
> >> pak8.pk3
> >> hunkusage.dat               mac_config.cfg              pak3.pk3   
> >> pak9.pk3
> >> localized_english_pak0.pk3  mac_config_mp.cfg           pak4.pk3   
> >> paka.pk3
> >> localized_english_pak1.pk3  pak0.pk3                    pak5.pk3
> >> localized_english_pak2.pk3  pak1.pk3                    pak6.pk3
> >>
> >> uo:
> >> game.mp.uo.i386.so             pakuo02.pk3         pakuo07.pk3
> >> hunkusage.dat                  pakuo03.pk3         uo_cgame_mp_x86.dll
> >> language                       pakuo04.pk3         uo_game_mp_x86.dll
> >> localized_english_pakuo00.pk3  pakuo05.pk3         uo_ui_mp_x86.dll
> >> pakuo00.pk3                    pakuo06.pk3
> >> pakuo01.pk3                    pakuo06_lowres.pk3
> >>
> >> Both of those folders are in my root cod folder, should uo and main be
> >> combined? Not sure on that, but I moved everything that was on my CoD
> >> DVD (I use os x we get dvd's :-D) and I moved everything from my
> >> CoD:UO DVD. I don't see what it could be missing, l even tried
> >> throwing the contents of Main and uo in the main dir with the binary,
> >> but that still had the same crash.
> >>
> >> l(/root/.callofduty/uo/game.mp.uo.i386.so)... failed
> >> Sys_LoadDll(/home/vye/codreal/uo/game.mp.uo.i386.so)... ok
> >> Sys_LoadDll(game) found **vmMain** at  0x21179a6c
> >> Sys_LoadDll(game) succeeded!
> >> ------- Game Initialization -------
> >> gamename: CoD:United Offensive
> >> gamedate: Dec  7 2004
> >> WARNING: Could not load GameType description file
> >> maps/mp/gametypes/sd.txt for gametype sd
> >> WARNING: Could not load GameType description file
> >> maps/mp/gametypes/re.txt for gametype re
> >> WARNING: Could not load GameType description file
> >> maps/mp/gametypes/bel.txt for gametype bel
> >> WARNING: Could not load GameType description file
> >> maps/mp/gametypes/dm.txt for gametype dm
> >> WARNING: Could not load GameType description file
> >> maps/mp/gametypes/hq.txt for gametype hq
> >> WARNING: Could not load GameType description file
> >> maps/mp/gametypes/tdm.txt for gametype tdm
> >>
> >> ******* script compile error *******
> >> Could not find script 'maps\mp\gametypes\_callbacksetup'
> >> ************************************
> >> ********************
> >> ERROR: script compile error
> >> (see console for details)
> >> ********************
> >> ----- Server Shutdown -----
> >> Resolving coduomaster.activision.com
> >> coduomaster.activision.com resolved to 63.146.124.59:20610
> >> Sending heartbeat to coduomaster.activision.com
> >> ==== ShutdownGame ====
> >> ---------------------------
> >> Hunk_Clear: reset the hunk ok
> >> Hitch warning: 2679 msec frame time
> >>
> >>
> >> --This is what /home/vye/.callofduty/uo/games_mp.log   had to say:
> >> cat games_mp.log
> >>   0:00 ------------------------------------------------------------
> >>   0:00 InitGame:
> >> \g_gametype\dm\g_timeoutsallowed\0\gamename\CoD:United
> >> Offensive\mapname\mp_cassino\protocol\22\scr_allow_jeeps\1\scr_allow_ta 
> >> nks\1\shortversion\1.51\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostna 
> >> me\CoDHost\sv_maxclients\20\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_p 
> >> rivateClients\0\sv_punkbuster\0\sv_pure\1
> >>   0:00 ShutdownGame:
> >>   0:00 ------------------------------------------------------------
> >> ANY help would be appreciated, I have setup a few CoD servers
> >> before... and I don't remember having this much trouble :-/
> >> -Vye
> >>
> >>
> >> On Fri, 4 Mar 2005 19:49:57 -0600, Jim Hadfield <jim at snowbankih.com>  
> >> wrote:
> >>> Todd,
> >>>
> >>> Thanks.
> >>>
> >>> Jim
> >>>
> >>>
> >>> -----Original Message-----
> >>> My buddy's over at
> >>> www.thedeadsquad.com have some nice config builders if you like to use
> >>> them. TLP
> >>>
> >>>
> >>
> > 
> >
> 



More information about the Cod mailing list