[cod] CL_parsegamestate error

Ricardo Cardoso morgodis at mail.telepac.pt
Thu Mar 24 21:54:45 EST 2005


First of all, thank you for your kind input on this subject.

Everything works fine in the server (except for the crashing issues that
many seem to have), and there are some custom maps that work (nuenen is one
example). The problem is that I tried to put others in rotation (Wolfsquare,
Dufresne, all the latest versions which I also have in my client) and they
worked fine. The odd thing is that if you enter the server or are already in
when the map rotates you enter the map and all is fine. If the first round
has ended, however, no one else seems to be able to enter, myself included,
since the client returns the cl_parsegamestate error. In one particular map,
Amberville, no one was even able to enter at first round. 

To address this issue I've tried to install older versions of the maps but
with no success. 

My server is running cod 1.51b with VS-UK's Total War 2.3 DL MOD.

Kind Regards,
Ricardo Cardoso

-----Mensagem original-----
De: BludGeonT[EUG] [mailto:bludgeont at gmail.com] 
Enviada: sexta-feira, 25 de Março de 2005 1:59
Para: cod at icculus.org
Assunto: Re: [cod] CL_parsegamestate error

Are there any people at all able to connect to your server, or can
some join in, and some cant?  Ive done a little reading on this
topic,and there were recommendations to re-install and patch teh game,
which I disagree with.

A good rule to follow, is to get a stock, fully patched version set
up, run it by itself with no mods, stock maps, and make sure it works
first.  Then, you start adding your mods or maps.  If youre going to
add mods and maps, install new maps first, make sure they work fine,
then install your mod, or reverse it.

It is best to take steps one at a time, otherwise you will get caught
up in trying this and trying that and you will lose track of what you
have done, and will end up in mental meltdown, wasting time.

My input on this matter, Id make sure that the custom maps you are
running are up to date.  If the maps were created for version 1.4, and
you try to run 1.5 or something on them, you might get issues, and
this might be a client issue thing too.  But maps seem to be
constantly evolving and being updated, as mods do.  Perhaps you are
running a version of a map that is old, but all clients that are
connecting to your server have the newest version of the map.  Or,
youre running the most current map version, and clients have the older
version which will cause a problem.

This is a long shot, but it might help out.

Are you running any mods on top of COD for your server?  Are some
people able to play and some arent, or are all players not able to
connect to the custom maps?  What version of COD are you running?

I hope this gives you some ideas, you might find the answer if you google:

cl_parsegamestate 

Its most likely a Q3 engine error message rather than strictly cod, so
you might be able to find some long lost info that will help this.

Good luck, and if I find anything else out, Ill let you all know.

BludGeonT[EUG]
Earthlink Ultimate Gaming
www.EarthlinkUltimateGaming.com


On Mon, 14 Mar 2005 21:11:20 -0000, Ricardo Cardoso
<morgodis at mail.telepac.pt> wrote:
> 
> 
> Players are unable to connect to the server as some maps are running on my
> linux server. When they try to connect they get the parsegamestate error
and
> have to wait for the map to end before entering the server. This happens
in
> maps like amberville and wolfsquare
 any suggestions?




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