[cod] Laggy CoD:UO Server any updates???
Craig Finck
usfclan at westnet.com.au
Thu Jun 16 18:39:53 EDT 2005
I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
lot better then it ever was. I can't thank you enough Jay. This guy knows
his stuff :D
Sike
-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com]
Sent: Friday, 17 June 2005 2:21 AM
To: cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???
cassino has always been a laggy map
On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
> Currently we are running a 14 slot server on a dual opteron 242 server,
and
> it still reaches 70-80% cpu usage.
>
> I would say something is wrong, definately wrong. You have msn?
>
>
> ----- Original Message -----
> From: Craig Finck
> To: cod at icculus.org
> Sent: Thursday, June 16, 2005 2:56 AM
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
>
>
>
> We're running a dual opetron 242 server with 2gb ram (we do host other
> servers on this box as well), we're using fedora core 2 as our OS.
>
>
>
> Any other info on the box you need?
>
>
>
> Running a top command while the CoD:uo server is on the map Cassino with
> 12-14 players shows CoD:UO with 70-80% CPU usage. I have tried looking
> around to see what could be causing such high CPU usage, but I can not
find
> anything.
>
>
>
> I hope this is enough info.
>
>
>
> Thanks
>
>
>
> Sike
>
>
> ________________________________
>
>
> From: Jay Vasallo [mailto:jayco1 at charter.net]
> Sent: Thursday, 16 June 2005 5:31 PM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
>
>
>
>
> Hmm, high cpu usage?
>
>
>
>
>
> Well explain high cpu usage? What type of box, specs and os are you
running
> now?
>
>
>
>
>
>
>
>
> ----- Original Message -----
>
>
> From: Craig Finck
>
>
> To: cod at icculus.org
>
>
> Sent: Thursday, June 16, 2005 2:22 AM
>
>
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
>
>
>
>
> Sorry, I didn't explain myself properly. We do currently run aCoD:UO
server
> on the box, just thought the 64bit code might help with the high CPU
usage.
>
>
>
> Sike
>
>
> ________________________________
>
>
> From: Jay Vasallo [mailto:jayco1 at charter.net]
> Sent: Thursday, 16 June 2005 5:19 PM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
>
>
>
>
> Errr...hault.
>
>
>
>
>
> 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
running
> 64 bit gentoo and fc3 and it is a beautiful thing.
>
>
>
>
>
> Enjoy!
>
>
>
>
>
> =o)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ----- Original Message -----
>
>
> From: Craig Finck
>
>
> To: cod at icculus.org
>
>
> Sent: Thursday, June 16, 2005 1:24 AM
>
>
> Subject: [cod] Laggy CoD:UO Server any updates???
>
>
>
>
> Hey guys,
>
>
>
> Long time reader, first time poster. I have a question that I hope
someone
> can answer. Does anyone know if they are going to release a 64 bit CoD:UO
> Linux binary?
>
>
>
> Failing that an updated binary that doesn't use huge amounts of CPU on
maps
> like Cassino would be nice.
>
>
>
> Currently we are running a 14 slot server on a dual opteron 242 server,
and
> it still reaches 70-80% cpu usage.
>
>
>
> Anyone know how to remedy this without having to wait for a new patch?
>
>
>
>
>
> Thanks
>
>
>
> Sike
>
> USFTechgaming.com
>
> Server Admin
>
>
>
>
>
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