[cod] Laggy CoD:UO Server any updates???

Craig Finck usfclan at westnet.com.au
Thu Jun 16 18:39:53 EDT 2005


I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
lot better then it ever was.  I can't thank you enough Jay.  This guy knows
his stuff :D

Sike

-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com] 
Sent: Friday, 17 June 2005 2:21 AM
To: cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???

cassino has always been a laggy map

On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
> Currently we are running a 14 slot server on a dual opteron 242 server,
and
> it still reaches 70-80% cpu usage.
>  
> I would say something is wrong, definately wrong. You have msn?
>  
>  
> ----- Original Message ----- 
> From: Craig Finck 
> To: cod at icculus.org 
> Sent: Thursday, June 16, 2005 2:56 AM
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
> 
> 
> 
> We're running a dual opetron 242 server with 2gb ram (we do host other
> servers on this box as well), we're using fedora core 2 as our OS.
> 
>  
> 
> Any other info on the box you need?
> 
>  
> 
> Running a top command while the CoD:uo server is on the map Cassino with
> 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
> around to see what could be causing such high CPU usage, but I can not
find
> anything.
> 
>  
> 
> I hope this is enough info.
> 
>  
> 
> Thanks
> 
>  
> 
> Sike
> 
>  
> ________________________________
> 
> 
> From: Jay Vasallo [mailto:jayco1 at charter.net] 
> Sent: Thursday, 16 June 2005 5:31 PM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
> 
>  
> 
> 
> Hmm, high cpu usage? 
> 
> 
>  
> 
> 
> Well explain high cpu usage? What type of box, specs and os are you
running
> now?
> 
> 
>  
> 
> 
>  
> 
> 
> ----- Original Message ----- 
> 
> 
> From: Craig Finck 
> 
> 
> To: cod at icculus.org 
> 
> 
> Sent: Thursday, June 16, 2005 2:22 AM
> 
> 
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
> 
> 
>  
> 
> Sorry, I didn't explain myself properly.  We do currently run aCoD:UO
server
> on the box, just thought the 64bit code might help with the high CPU
usage.
> 
>  
> 
> Sike
> 
>  
> ________________________________
> 
> 
> From: Jay Vasallo [mailto:jayco1 at charter.net] 
> Sent: Thursday, 16 June 2005 5:19 PM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
> 
>  
> 
> 
> Errr...hault.
> 
> 
>  
> 
> 
> 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
running
> 64 bit gentoo and fc3 and it is a beautiful thing.
> 
> 
>  
> 
> 
> Enjoy!
> 
> 
>  
> 
> 
> =o)
> 
> 
>  
> 
> 
>  
> 
> 
>  
> 
> 
>  
> 
> 
> ----- Original Message ----- 
> 
> 
> From: Craig Finck 
> 
> 
> To: cod at icculus.org 
> 
> 
> Sent: Thursday, June 16, 2005 1:24 AM
> 
> 
> Subject: [cod] Laggy CoD:UO Server any updates???
> 
> 
>  
> 
> Hey guys,
> 
>  
> 
> Long time reader, first time poster.  I have a question that I hope
someone
> can answer.  Does anyone know if they are going to release a 64 bit CoD:UO
> Linux binary?
> 
>  
> 
> Failing that an updated binary that doesn't use huge amounts of CPU on
maps
> like Cassino would be nice.
> 
>  
> 
> Currently we are running a 14 slot server on a dual opteron 242 server,
and
> it still reaches 70-80% cpu usage.
> 
>  
> 
> Anyone know how to remedy this without having to wait for a new patch?
> 
>  
> 
>  
> 
> Thanks
> 
>  
> 
> Sike
> 
> USFTechgaming.com
> 
> Server Admin
> 
>  
> 
>  
> 
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>  
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