[cod] Laggy CoD:UO Server any updates???

Craig Finck usfclan at westnet.com.au
Thu Jun 16 03:56:10 EDT 2005


We’re running a dual opetron 242 server with 2gb ram (we do host other
servers on this box as well), we’re using fedora core 2 as our OS.

 

Any other info on the box you need?

 

Running a top command while the CoD:uo server is on the map Cassino with
12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
around to see what could be causing such high CPU usage, but I can not find
anything.

 

I hope this is enough info.

 

Thanks

 

Sike

 

   _____  

From: Jay Vasallo [mailto:jayco1 at charter.net] 
Sent: Thursday, 16 June 2005 5:31 PM
To: cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???

 

Hmm, high cpu usage? 

 

Well explain high cpu usage? What type of box, specs and os are you running
now?

 

 

----- Original Message ----- 

From: HYPERLINK "mailto:usfclan at westnet.com.au"Craig Finck 

To: HYPERLINK "mailto:cod at icculus.org"cod at icculus.org 

Sent: Thursday, June 16, 2005 2:22 AM

Subject: RE: [cod] Laggy CoD:UO Server any updates???

 

Sorry, I didn’t explain myself properly.  We do currently run aCoD:UO server
on the box, just thought the 64bit code might help with the high CPU usage.

 

Sike

 


   _____  


From: Jay Vasallo [mailto:jayco1 at charter.net] 
Sent: Thursday, 16 June 2005 5:19 PM
To: HYPERLINK "mailto:cod at icculus.org"cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???

 

Errr...hault.

 

32 bit games runs on 64 bit linux. So go for it. We have 28 machines running
64 bit gentoo and fc3 and it is a beautiful thing.

 

Enjoy!

 

=o)

 

 

 

 

----- Original Message ----- 

From: HYPERLINK "mailto:usfclan at westnet.com.au"Craig Finck 

To: HYPERLINK "mailto:cod at icculus.org"cod at icculus.org 

Sent: Thursday, June 16, 2005 1:24 AM

Subject: [cod] Laggy CoD:UO Server any updates???

 

Hey guys,

 

Long time reader, first time poster.  I have a question that I hope someone
can answer.  Does anyone know if they are going to release a 64 bit CoD:UO
Linux binary?

 

Failing that an updated binary that doesn’t use huge amounts of CPU on maps
like Cassino would be nice.

 

Currently we are running a 14 slot server on a dual opteron 242 server, and
it still reaches 70-80% cpu usage.

 

Anyone know how to remedy this without having to wait for a new patch?

 

 

Thanks

 

Sike

USFTechgaming.com

Server Admin

 

 

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