[cod] Laggy CoD:UO Server any updates???
Craig Finck
usfclan at westnet.com.au
Thu Jun 16 03:56:10 EDT 2005
We’re running a dual opetron 242 server with 2gb ram (we do host other
servers on this box as well), we’re using fedora core 2 as our OS.
Any other info on the box you need?
Running a top command while the CoD:uo server is on the map Cassino with
12-14 players shows CoD:UO with 70-80% CPU usage. I have tried looking
around to see what could be causing such high CPU usage, but I can not find
anything.
I hope this is enough info.
Thanks
Sike
_____
From: Jay Vasallo [mailto:jayco1 at charter.net]
Sent: Thursday, 16 June 2005 5:31 PM
To: cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???
Hmm, high cpu usage?
Well explain high cpu usage? What type of box, specs and os are you running
now?
----- Original Message -----
From: HYPERLINK "mailto:usfclan at westnet.com.au"Craig Finck
To: HYPERLINK "mailto:cod at icculus.org"cod at icculus.org
Sent: Thursday, June 16, 2005 2:22 AM
Subject: RE: [cod] Laggy CoD:UO Server any updates???
Sorry, I didn’t explain myself properly. We do currently run aCoD:UO server
on the box, just thought the 64bit code might help with the high CPU usage.
Sike
_____
From: Jay Vasallo [mailto:jayco1 at charter.net]
Sent: Thursday, 16 June 2005 5:19 PM
To: HYPERLINK "mailto:cod at icculus.org"cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???
Errr...hault.
32 bit games runs on 64 bit linux. So go for it. We have 28 machines running
64 bit gentoo and fc3 and it is a beautiful thing.
Enjoy!
=o)
----- Original Message -----
From: HYPERLINK "mailto:usfclan at westnet.com.au"Craig Finck
To: HYPERLINK "mailto:cod at icculus.org"cod at icculus.org
Sent: Thursday, June 16, 2005 1:24 AM
Subject: [cod] Laggy CoD:UO Server any updates???
Hey guys,
Long time reader, first time poster. I have a question that I hope someone
can answer. Does anyone know if they are going to release a 64 bit CoD:UO
Linux binary?
Failing that an updated binary that doesn’t use huge amounts of CPU on maps
like Cassino would be nice.
Currently we are running a 14 slot server on a dual opteron 242 server, and
it still reaches 70-80% cpu usage.
Anyone know how to remedy this without having to wait for a new patch?
Thanks
Sike
USFTechgaming.com
Server Admin
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