[cod] Laggy CoD:UO Server any updates???

todd at simops.com todd at simops.com
Wed Jul 13 20:28:14 EDT 2005


Jay U DA MAN !!!
Hats off to ya bro !

Keep up the great work and stop by for a chat now and again.
Todd


> He still had issues with high cpu with cassino. I just don't get it. I can
> run it on my systems and not see the cpu issue.
>
> I only use one simple config, not five and six linking each other to
> themselves....
>
> He was also using pamuo and I don't put them on my servers....
>
> I also found that pam caused the server to crash every once in a while but
> the clients don't seem to mind...they just restart the server if this mod.
>
> I have spoken to a hugh amount of people who create mods or who love to
> tweak the code that is present for coduo....
> They hate gm....  nothing new there, I would have expected that....
>
> Why don't they just fix the issues and release the game new again? Oh
> because COD II will come out. That's right.
>
> But can they compete with EA {DICE} and BF - II? But then again...they are
> still trying to fix their backflipped memory leak on all systems...
>
> Gamestate.... here's a word of interest...... www.codextrem.com  - Buddie
> of mine made this mod... awesome mod ... has all the bells and
> whistles....
> But the mod is a cpu hog. 7 percent of one cpu while no one in the
> game....
>
> If I personally knew that my creation could be tweaked and corrected, I
> would fix it. I would release my second game, and then definately release
> a fixed version of the first game, just to make everyone happy.
>
> This cpu issue has caused thousands of dollars of loss -> gsp providers
> feeel it the most as they battle for the lowest amount of cash, dinero,
> they will ask per slot, making the gaming server providers whores in this
> industry. Shame....
>
> Doc. J, some people don't think like us.... we would release a perfect
> version? Hell yea.
>
> Ryan did a great job with what was provided to him and he receives our
> praises daily, but the issue remains at hand.... the orginal code has way
> too many flaws - but he prolly can't address them... cause I know he
> would.
>
> But having a beefed up machine does help. Extra ram does help! People
> think I am nuts when I show them new boxes such as ...
>
> top - 15:40:49 up 3 days, 23:15,  1 user,  load average: 0.05, 0.06, 0.01
> Tasks:  85 total,   1 running,  84 sleeping,   0 stopped,   0 zombie
> Cpu(s):  1.7% us,  0.1% sy,  0.0% ni, 98.2% id,  0.1% wa,  0.0% hi,  0.0%
> si
> Mem:  10180040k total,  2615332k used,  7564708k free,   109000k buffers
> Swap:  3068404k total,        0k used,  3068404k free,   912700k cached
>
>
> But then again, when game servers run into this cpu issue, I always make
> sure my boxes can handle the extra mile.
>
>
>
>   ----- Original Message -----
>   From: Mark J. DeFilippis
>   To: cod at icculus.org
>   Sent: Saturday, July 09, 2005 9:20 AM
>   Subject: RE: [cod] Laggy CoD:UO Server any updates???
>
>
>
>   Jay is tha man!  It is going to be critical to have Jay around
>   for COD2.  His R&D skills are impeccable.  If he were in NY,
>   as CTO of a technology firm,  would hire him in an instant.
>
>   Say hello to him at clanwarz.net!
>
>   This is because the subject does not matter. I try to get
>   guys that can analyze themselves out of a box all the time,
>   hundreds of interviews and still always looking.  And yea,
>   we pay well.
>
>   OK Jay. Spit it out.  What did you change.  I am not having
>   major issues like 80% CPU, but UO FOY with all things a
>   blazing and 20 users will bring one CPU to 80%.
>
>   I currently run COD  max_rate at  15000
>   COD:UO max_rate at 25000
>
>   What is the latest tweaked Cvars  that made him a happy camper?
>
>   Dr. D
>
>   At 06:39 PM 6/16/2005, you wrote:
>
>     I would like to say a HUGE thank you to Jay Vasallo, the server is a
> whole
>     lot better then it ever was.  I can't thank you enough Jay.  This guy
> knows
>     his stuff :D
>
>     Sike
>
>     -----Original Message-----
>     From: Geoff Goas [mailto:gitman at gmail.com]
>     Sent: Friday, 17 June 2005 2:21 AM
>     To: cod at icculus.org
>     Subject: Re: [cod] Laggy CoD:UO Server any updates???
>
>     cassino has always been a laggy map
>
>     On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
>     > Currently we are running a 14 slot server on a dual opteron 242
> server,
>     and
>     > it still reaches 70-80% cpu usage.
>     >
>     > I would say something is wrong, definately wrong. You have msn?
>     >
>     >
>     > ----- Original Message -----
>     > From: Craig Finck
>     > To: cod at icculus.org
>     > Sent: Thursday, June 16, 2005 2:56 AM
>     > Subject: RE: [cod] Laggy CoD:UO Server any updates???
>     >
>     >
>     >
>     > We're running a dual opetron 242 server with 2gb ram (we do host
> other
>     > servers on this box as well), we're using fedora core 2 as our OS.
>     >
>     >
>     >
>     > Any other info on the box you need?
>     >
>     >
>     >
>     > Running a top command while the CoD:uo server is on the map Cassino
> with
>     > 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried
> looking
>     > around to see what could be causing such high CPU usage, but I can
> not
>     find
>     > anything.
>     >
>     >
>     >
>     > I hope this is enough info.
>     >
>     >
>     >
>     > Thanks
>     >
>     >
>     >
>     > Sike
>     >
>     >
>     > ________________________________
>     >
>     >
>     > From: Jay Vasallo [mailto:jayco1 at charter.net]
>     > Sent: Thursday, 16 June 2005 5:31 PM
>     > To: cod at icculus.org
>     > Subject: Re: [cod] Laggy CoD:UO Server any updates???
>     >
>     >
>     >
>     >
>     > Hmm, high cpu usage?
>     >
>     >
>     >
>     >
>     >
>     > Well explain high cpu usage? What type of box, specs and os are you
>     running
>     > now?
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     > ----- Original Message -----
>     >
>     >
>     > From: Craig Finck
>     >
>     >
>     > To: cod at icculus.org
>     >
>     >
>     > Sent: Thursday, June 16, 2005 2:22 AM
>     >
>     >
>     > Subject: RE: [cod] Laggy CoD:UO Server any updates???
>     >
>     >
>     >
>     >
>     > Sorry, I didn't explain myself properly.  We do currently run
> aCoD:UO
>     server
>     > on the box, just thought the 64bit code might help with the high CPU
>     usage.
>     >
>     >
>     >
>     > Sike
>     >
>     >
>     > ________________________________
>     >
>     >
>     > From: Jay Vasallo [mailto:jayco1 at charter.net]
>     > Sent: Thursday, 16 June 2005 5:19 PM
>     > To: cod at icculus.org
>     > Subject: Re: [cod] Laggy CoD:UO Server any updates???
>     >
>     >
>     >
>     >
>     > Errr...hault.
>     >
>     >
>     >
>     >
>     >
>     > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
>     running
>     > 64 bit gentoo and fc3 and it is a beautiful thing.
>     >
>     >
>     >
>     >
>     >
>     > Enjoy!
>     >
>     >
>     >
>     >
>     >
>     > =o)
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     >
>     > ----- Original Message -----
>     >
>     >
>     > From: Craig Finck
>     >
>     >
>     > To: cod at icculus.org
>     >
>     >
>     > Sent: Thursday, June 16, 2005 1:24 AM
>     >
>     >
>     > Subject: [cod] Laggy CoD:UO Server any updates???
>     >
>     >
>     >
>     >
>     > Hey guys,
>     >
>     >
>     >
>     > Long time reader, first time poster.  I have a question that I hope
>     someone
>     > can answer.  Does anyone know if they are going to release a 64 bit
> CoD:UO
>     > Linux binary?
>     >
>     >
>     >
>     > Failing that an updated binary that doesn't use huge amounts of CPU
> on
>     maps
>     > like Cassino would be nice.
>     >
>     >
>     >
>     > Currently we are running a 14 slot server on a dual opteron 242
> server,
>     and
>     > it still reaches 70-80% cpu usage.
>     >
>     >
>     >
>     > Anyone know how to remedy this without having to wait for a new
> patch?
>     >
>     >
>     >
>     >
>     >
>     > Thanks
>     >
>     >
>     >
>     > Sike
>     >
>     > USFTechgaming.com
>     >
>     > Server Admin
>     >
>     >
>     >
>     >
>     >
>     > --
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>
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>
>   S1,-------------------------------------------------------------------------------
>   Mark J. DeFilippis, Ph. D EE          defilm at acm.org
>                                         defilm at ieee.org
>
>
>




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