[cod] Laggy CoD:UO Server any updates???
todd at simops.com
todd at simops.com
Wed Jul 13 20:28:14 EDT 2005
Jay U DA MAN !!!
Hats off to ya bro !
Keep up the great work and stop by for a chat now and again.
Todd
> He still had issues with high cpu with cassino. I just don't get it. I can
> run it on my systems and not see the cpu issue.
>
> I only use one simple config, not five and six linking each other to
> themselves....
>
> He was also using pamuo and I don't put them on my servers....
>
> I also found that pam caused the server to crash every once in a while but
> the clients don't seem to mind...they just restart the server if this mod.
>
> I have spoken to a hugh amount of people who create mods or who love to
> tweak the code that is present for coduo....
> They hate gm.... nothing new there, I would have expected that....
>
> Why don't they just fix the issues and release the game new again? Oh
> because COD II will come out. That's right.
>
> But can they compete with EA {DICE} and BF - II? But then again...they are
> still trying to fix their backflipped memory leak on all systems...
>
> Gamestate.... here's a word of interest...... www.codextrem.com - Buddie
> of mine made this mod... awesome mod ... has all the bells and
> whistles....
> But the mod is a cpu hog. 7 percent of one cpu while no one in the
> game....
>
> If I personally knew that my creation could be tweaked and corrected, I
> would fix it. I would release my second game, and then definately release
> a fixed version of the first game, just to make everyone happy.
>
> This cpu issue has caused thousands of dollars of loss -> gsp providers
> feeel it the most as they battle for the lowest amount of cash, dinero,
> they will ask per slot, making the gaming server providers whores in this
> industry. Shame....
>
> Doc. J, some people don't think like us.... we would release a perfect
> version? Hell yea.
>
> Ryan did a great job with what was provided to him and he receives our
> praises daily, but the issue remains at hand.... the orginal code has way
> too many flaws - but he prolly can't address them... cause I know he
> would.
>
> But having a beefed up machine does help. Extra ram does help! People
> think I am nuts when I show them new boxes such as ...
>
> top - 15:40:49 up 3 days, 23:15, 1 user, load average: 0.05, 0.06, 0.01
> Tasks: 85 total, 1 running, 84 sleeping, 0 stopped, 0 zombie
> Cpu(s): 1.7% us, 0.1% sy, 0.0% ni, 98.2% id, 0.1% wa, 0.0% hi, 0.0%
> si
> Mem: 10180040k total, 2615332k used, 7564708k free, 109000k buffers
> Swap: 3068404k total, 0k used, 3068404k free, 912700k cached
>
>
> But then again, when game servers run into this cpu issue, I always make
> sure my boxes can handle the extra mile.
>
>
>
> ----- Original Message -----
> From: Mark J. DeFilippis
> To: cod at icculus.org
> Sent: Saturday, July 09, 2005 9:20 AM
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
>
>
>
> Jay is tha man! It is going to be critical to have Jay around
> for COD2. His R&D skills are impeccable. If he were in NY,
> as CTO of a technology firm, would hire him in an instant.
>
> Say hello to him at clanwarz.net!
>
> This is because the subject does not matter. I try to get
> guys that can analyze themselves out of a box all the time,
> hundreds of interviews and still always looking. And yea,
> we pay well.
>
> OK Jay. Spit it out. What did you change. I am not having
> major issues like 80% CPU, but UO FOY with all things a
> blazing and 20 users will bring one CPU to 80%.
>
> I currently run COD max_rate at 15000
> COD:UO max_rate at 25000
>
> What is the latest tweaked Cvars that made him a happy camper?
>
> Dr. D
>
> At 06:39 PM 6/16/2005, you wrote:
>
> I would like to say a HUGE thank you to Jay Vasallo, the server is a
> whole
> lot better then it ever was. I can't thank you enough Jay. This guy
> knows
> his stuff :D
>
> Sike
>
> -----Original Message-----
> From: Geoff Goas [mailto:gitman at gmail.com]
> Sent: Friday, 17 June 2005 2:21 AM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
>
> cassino has always been a laggy map
>
> On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
> > Currently we are running a 14 slot server on a dual opteron 242
> server,
> and
> > it still reaches 70-80% cpu usage.
> >
> > I would say something is wrong, definately wrong. You have msn?
> >
> >
> > ----- Original Message -----
> > From: Craig Finck
> > To: cod at icculus.org
> > Sent: Thursday, June 16, 2005 2:56 AM
> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> > We're running a dual opetron 242 server with 2gb ram (we do host
> other
> > servers on this box as well), we're using fedora core 2 as our OS.
> >
> >
> >
> > Any other info on the box you need?
> >
> >
> >
> > Running a top command while the CoD:uo server is on the map Cassino
> with
> > 12-14 players shows CoD:UO with 70-80% CPU usage. I have tried
> looking
> > around to see what could be causing such high CPU usage, but I can
> not
> find
> > anything.
> >
> >
> >
> > I hope this is enough info.
> >
> >
> >
> > Thanks
> >
> >
> >
> > Sike
> >
> >
> > ________________________________
> >
> >
> > From: Jay Vasallo [mailto:jayco1 at charter.net]
> > Sent: Thursday, 16 June 2005 5:31 PM
> > To: cod at icculus.org
> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Hmm, high cpu usage?
> >
> >
> >
> >
> >
> > Well explain high cpu usage? What type of box, specs and os are you
> running
> > now?
> >
> >
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> >
> >
> > From: Craig Finck
> >
> >
> > To: cod at icculus.org
> >
> >
> > Sent: Thursday, June 16, 2005 2:22 AM
> >
> >
> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Sorry, I didn't explain myself properly. We do currently run
> aCoD:UO
> server
> > on the box, just thought the 64bit code might help with the high CPU
> usage.
> >
> >
> >
> > Sike
> >
> >
> > ________________________________
> >
> >
> > From: Jay Vasallo [mailto:jayco1 at charter.net]
> > Sent: Thursday, 16 June 2005 5:19 PM
> > To: cod at icculus.org
> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Errr...hault.
> >
> >
> >
> >
> >
> > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
> running
> > 64 bit gentoo and fc3 and it is a beautiful thing.
> >
> >
> >
> >
> >
> > Enjoy!
> >
> >
> >
> >
> >
> > =o)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> >
> >
> > From: Craig Finck
> >
> >
> > To: cod at icculus.org
> >
> >
> > Sent: Thursday, June 16, 2005 1:24 AM
> >
> >
> > Subject: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Hey guys,
> >
> >
> >
> > Long time reader, first time poster. I have a question that I hope
> someone
> > can answer. Does anyone know if they are going to release a 64 bit
> CoD:UO
> > Linux binary?
> >
> >
> >
> > Failing that an updated binary that doesn't use huge amounts of CPU
> on
> maps
> > like Cassino would be nice.
> >
> >
> >
> > Currently we are running a 14 slot server on a dual opteron 242
> server,
> and
> > it still reaches 70-80% cpu usage.
> >
> >
> >
> > Anyone know how to remedy this without having to wait for a new
> patch?
> >
> >
> >
> >
> >
> > Thanks
> >
> >
> >
> > Sike
> >
> > USFTechgaming.com
> >
> > Server Admin
> >
> >
> >
> >
> >
> > --
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> 15/06/2005
> >
> >
> >
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> >
> >
> >
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>
> --
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> 15/06/2005
>
>
> --
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>
> S1,-------------------------------------------------------------------------------
> Mark J. DeFilippis, Ph. D EE defilm at acm.org
> defilm at ieee.org
>
>
>
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