[cod] Laggy CoD:UO Server any updates???

Mark J. DeFilippis defilm at acm.org
Sat Jul 9 22:21:40 EDT 2005


I am convinced that the issue with Cassino is related to the map
tracings.  I don't run it unless it is for competition.  Or should
I say, it is not one of the type of maps you would want to put
up a 24x7 server on. ;-))

Yes, am aware of Jay's system. Still using it every day.
I do need different configs for different mods, but I too
use the same base config.

Pam does indeed cause the server to crash periodically.
This is true of 1.08 and was true of 1.07. For UO as
well 3.12.  This is largely due to the fact that TWL/CAL started
making code changes in addition to Cvar changes, and rules
files.

I have reported numerous bugs and issues. (like the UO
map will get stuck on Stalingrad when the server is empty
and running latest pam 3.12. Goes through the rotation, and
gets never exists Stalingrad.  You enter the server and it
is sitting at the "end of match map".  Originally I had this issue
and traced it back to an error in the rotation, but this is not
the case here...  See this one at all?

Don't even mention BF2.  I assume you are following this farce!
1. Original release is based on older code than the DEMO!
      hence the 1.0 server crashes after every map on every linux
      version.  (Yea, bet that was just too hard to find in Q/A! OMFG!)
2.  Yea!  They release the patch 1.01. Stops the crash, and adds
      a memory bug that impacts the Windows and Linux servers.
      Oh No!!  The Ranked server $$$ stream.  Call in the coders
      to patch windows for ranked servers NOW! Done.
      Linux server folks:  "Err. Please Roll back... we will get to ya...
      We released the badly Q/A 1.01 patch for the disaster not Q/A
       at all 1.00 release that was based on 4 revisions older than the
      released demo, and we still can't get it right!  But sheww!  The
      ranked Windows servers are printing money again for EA!

I am looking forward to COD II, and DOD: Source. Looks like
we may have DOD:Source first.  Let them 14-18 y/o's teach
EA how it is done!  Maybe it is better because the mod team
was too young to drink???

Remember, IWN promised us a simultaneous release of WIN
and Linux servers.  I also think Ryan has their ear now.

With COD II coming due soon, there is an eerie silence
but it makes me wonder what the announced COD III will
be like?  (Star-raiders?..... Ooof, am I dating myself??)

COD II has the potential to Kick BF2's a**.  I love BF1942,
don't get me wrong, but I am not all that impressed with BF2.

Oh yea... 10GB, OMG!  Is this on the quad CPU server?

No one runs boxes like you Jay.  Most take what the server
company offers.  I did look in to doing a co-lo situation as
we once talked about, but I found if I co-lo a Dual CPU,
Dual core, and co-lo it at a data center, the bandwidth
turned out to be way more than I am paying for a plain
vanilla Dual CPU, RH 2.4, 2.6 SMP, 4GB now.  I would
love to build my own, but the bandwidth is over-priced.
(Wholesale I can get bandwidth at $30/Meg/mo. So a
2 Meg Internet connection would cost me $60/mo.)
The problem is the loop and port charge. Port charge
is $200/mo, and loop is $600/mo.

However, considering what you are running Jay, it may
pay overall to purchase your own bandwidth direct.
With telecom the way it is now, the markup from the
datacenters are high.  While direct you won't get the
wholesale a DC will get. So it would be 30% more,
still likely less $.

If you want to look in to something like this for Sh*t and
Giggles, let me know.  Send me a location you would
want a termination. You could get an private based
MPLS circuit, direct peer in to the internet via a tier
1 carrier, with a CIR of 2Mbs, and Burst
up to PIR, Best effort traffic, no Discard enable on
burst for likely less than you are paying now. And I
am talking a DS3 port cost and loop, 2Mbs CIR,
43Mbs PIR.... I am serious.  could be a nice savings.


Mark




At 04:54 PM 7/9/2005, you wrote:
>He still had issues with high cpu with cassino. I just don't get it. I can 
>run it on my systems and not see the cpu issue.
>
>I only use one simple config, not five and six linking each other to 
>themselves....
>
>He was also using pamuo and I don't put them on my servers....
>
>I also found that pam caused the server to crash every once in a while but 
>the clients don't seem to mind...they just restart the server if this mod.
>
>I have spoken to a hugh amount of people who create mods or who love to 
>tweak the code that is present for coduo....
>They hate gm....  nothing new there, I would have expected that....
>
>Why don't they just fix the issues and release the game new again? Oh 
>because COD II will come out. That's right.
>
>But can they compete with EA {DICE} and BF - II? But then again...they are 
>still trying to fix their backflipped memory leak on all systems...
>
>Gamestate.... here's a word of interest...... 
><http://www.codextrem.com>www.codextrem.com  - Buddie of mine made this 
>mod... awesome mod ... has all the bells and whistles....
>But the mod is a cpu hog. 7 percent of one cpu while no one in the game....
>
>If I personally knew that my creation could be tweaked and corrected, I 
>would fix it. I would release my second game, and then definately release 
>a fixed version of the first game, just to make everyone happy.
>
>This cpu issue has caused thousands of dollars of loss -> gsp providers 
>feeel it the most as they battle for the lowest amount of cash, dinero, 
>they will ask per slot, making the gaming server providers whores in this 
>industry. Shame....
>
>Doc. J, some people don't think like us.... we would release a perfect 
>version? Hell yea.
>
>Ryan did a great job with what was provided to him and he receives our 
>praises daily, but the issue remains at hand.... the orginal code has way 
>too many flaws - but he prolly can't address them... cause I know he would.
>
>But having a beefed up machine does help. Extra ram does help! People 
>think I am nuts when I show them new boxes such as ...
>
>top - 15:40:49 up 3 days, 23:15,  1 user,  load average: 0.05, 0.06, 0.01
>Tasks:  85 total,   1 running,  84 sleeping,   0 stopped,   0 zombie
>Cpu(s):  1.7% us,  0.1% sy,  0.0% ni, 98.2% id,  0.1% wa,  0.0% hi,  0.0% si
>Mem:  10180040k total,  2615332k used,  7564708k free,   109000k buffers
>Swap:  3068404k total,        0k used,  3068404k free,   912700k cached
>
>But then again, when game servers run into this cpu issue, I always make 
>sure my boxes can handle the extra mile.
>
>
>
>----- Original Message -----
>From: <mailto:defilm at acm.org>Mark J. DeFilippis
>To: <mailto:cod at icculus.org>cod at icculus.org
>Sent: Saturday, July 09, 2005 9:20 AM
>Subject: RE: [cod] Laggy CoD:UO Server any updates???
>
>
>Jay is tha man!  It is going to be critical to have Jay around
>for COD2.  His R&D skills are impeccable.  If he were in NY,
>as CTO of a technology firm,  would hire him in an instant.
>
>Say hello to him at clanwarz.net!
>
>This is because the subject does not matter. I try to get
>guys that can analyze themselves out of a box all the time,
>hundreds of interviews and still always looking.  And yea,
>we pay well.
>
>OK Jay. Spit it out.  What did you change.  I am not having
>major issues like 80% CPU, but UO FOY with all things a
>blazing and 20 users will bring one CPU to 80%.
>
>I currently run COD  max_rate at  15000
>COD:UO max_rate at 25000
>
>What is the latest tweaked Cvars  that made him a happy camper?
>
>Dr. D
>
>At 06:39 PM 6/16/2005, you wrote:
>>I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
>>lot better then it ever was.  I can't thank you enough Jay.  This guy knows
>>his stuff :D
>>
>>Sike
>>
>>-----Original Message-----
>>From: Geoff Goas [mailto:gitman at gmail.com]
>>Sent: Friday, 17 June 2005 2:21 AM
>>To: cod at icculus.org
>>Subject: Re: [cod] Laggy CoD:UO Server any updates???
>>
>>cassino has always been a laggy map
>>
>>On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
>> > Currently we are running a 14 slot server on a dual opteron 242 server,
>>and
>> > it still reaches 70-80% cpu usage.
>> >
>> > I would say something is wrong, definately wrong. You have msn?
>> >
>> >
>> > ----- Original Message -----
>> > From: Craig Finck
>> > To: cod at icculus.org
>> > Sent: Thursday, June 16, 2005 2:56 AM
>> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
>> >
>> >
>> >
>> > We're running a dual opetron 242 server with 2gb ram (we do host other
>> > servers on this box as well), we're using fedora core 2 as our OS.
>> >
>> >
>> >
>> > Any other info on the box you need?
>> >
>> >
>> >
>> > Running a top command while the CoD:uo server is on the map Cassino with
>> > 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
>> > around to see what could be causing such high CPU usage, but I can not
>>find
>> > anything.
>> >
>> >
>> >
>> > I hope this is enough info.
>> >
>> >
>> >
>> > Thanks
>> >
>> >
>> >
>> > Sike
>> >
>> >
>> > ________________________________
>> >
>> >
>> > From: Jay Vasallo [mailto:jayco1 at charter.net]
>> > Sent: Thursday, 16 June 2005 5:31 PM
>> > To: cod at icculus.org
>> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
>> >
>> >
>> >
>> >
>> > Hmm, high cpu usage?
>> >
>> >
>> >
>> >
>> >
>> > Well explain high cpu usage? What type of box, specs and os are you
>>running
>> > now?
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > ----- Original Message -----
>> >
>> >
>> > From: Craig Finck
>> >
>> >
>> > To: cod at icculus.org
>> >
>> >
>> > Sent: Thursday, June 16, 2005 2:22 AM
>> >
>> >
>> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
>> >
>> >
>> >
>> >
>> > Sorry, I didn't explain myself properly.  We do currently run aCoD:UO
>>server
>> > on the box, just thought the 64bit code might help with the high CPU
>>usage.
>> >
>> >
>> >
>> > Sike
>> >
>> >
>> > ________________________________
>> >
>> >
>> > From: Jay Vasallo [mailto:jayco1 at charter.net]
>> > Sent: Thursday, 16 June 2005 5:19 PM
>> > To: cod at icculus.org
>> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
>> >
>> >
>> >
>> >
>> > Errr...hault.
>> >
>> >
>> >
>> >
>> >
>> > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
>>running
>> > 64 bit gentoo and fc3 and it is a beautiful thing.
>> >
>> >
>> >
>> >
>> >
>> > Enjoy!
>> >
>> >
>> >
>> >
>> >
>> > =o)
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > ----- Original Message -----
>> >
>> >
>> > From: Craig Finck
>> >
>> >
>> > To: cod at icculus.org
>> >
>> >
>> > Sent: Thursday, June 16, 2005 1:24 AM
>> >
>> >
>> > Subject: [cod] Laggy CoD:UO Server any updates???
>> >
>> >
>> >
>> >
>> > Hey guys,
>> >
>> >
>> >
>> > Long time reader, first time poster.  I have a question that I hope
>>someone
>> > can answer.  Does anyone know if they are going to release a 64 bit CoD:UO
>> > Linux binary?
>> >
>> >
>> >
>> > Failing that an updated binary that doesn't use huge amounts of CPU on
>>maps
>> > like Cassino would be nice.
>> >
>> >
>> >
>> > Currently we are running a 14 slot server on a dual opteron 242 server,
>>and
>> > it still reaches 70-80% cpu usage.
>> >
>> >
>> >
>> > Anyone know how to remedy this without having to wait for a new patch?
>> >
>> >
>> >
>> >
>> >
>> > Thanks
>> >
>> >
>> >
>> > Sike
>> >
>> > USFTechgaming.com
>> >
>> > Server Admin
>> >
>> >
>> >
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Anti-Virus.
>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>> >
>> >
>> >
>> > --
>> > No virus found in this incoming message.
>> > Checked by AVG Anti-Virus.
>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>> >
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Anti-Virus.
>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>> >
>> >
>> > --
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>> > Checked by AVG Anti-Virus.
>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>> >
>> >
>> >
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>> >
>>
>>--
>>No virus found in this incoming message.
>>Checked by AVG Anti-Virus.
>>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>
>>
>>--
>>No virus found in this outgoing message.
>>Checked by AVG Anti-Virus.
>>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>
>S1,-------------------------------------------------------------------------------
>Mark J. DeFilippis, Ph. D EE          defilm at acm.org
>                                       defilm at ieee.org
>
S4,-------------------------------------------------------------------------------
Mark J. DeFilippis                    defilm at acm.org
                                       defilm at ieee.org


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