[cod] Laggy CoD:UO Server any updates???

Jay Vasallo jayco1 at charter.net
Sat Jul 9 19:00:45 EDT 2005


=o)

Hopefully one day we may get hired to break the servers for the coders...this we can do very well. =o)

LOL, thanks for the compliments guys... well appreciated.
  ----- Original Message ----- 
  From: sike 
  To: cod at icculus.org 
  Sent: Saturday, July 09, 2005 5:36 PM
  Subject: RE: [cod] Laggy CoD:UO Server any updates???


  We decided to take to CoD:UO server down from the linux box and run it from the windows box.. Nowhere near as many issues there, but then again nowhere near as many servers on this box either.

   

  Even though we didn't get it fixed I still thank Jay tremendously for his efforts.  I have never seen someone give so much and expect nothing in return.

   

  Thanks again Jay.

   


------------------------------------------------------------------------------

  From: Jay Vasallo [mailto:jayco1 at charter.net] 
  Sent: Sunday, 10 July 2005 6:54 AM
  To: cod at icculus.org
  Subject: Re: [cod] Laggy CoD:UO Server any updates???

   

  He still had issues with high cpu with cassino. I just don't get it. I can run it on my systems and not see the cpu issue.

   

  I only use one simple config, not five and six linking each other to themselves....

   

  He was also using pamuo and I don't put them on my servers....

   

  I also found that pam caused the server to crash every once in a while but the clients don't seem to mind...they just restart the server if this mod.

   

  I have spoken to a hugh amount of people who create mods or who love to tweak the code that is present for coduo.... 

  They hate gm....  nothing new there, I would have expected that....

   

  Why don't they just fix the issues and release the game new again? Oh because COD II will come out. That's right.

   

  But can they compete with EA {DICE} and BF - II? But then again...they are still trying to fix their backflipped memory leak on all systems...

   

  Gamestate.... here's a word of interest...... www.codextrem.com  - Buddie of mine made this mod... awesome mod ... has all the bells and whistles....

  But the mod is a cpu hog. 7 percent of one cpu while no one in the game....

   

  If I personally knew that my creation could be tweaked and corrected, I would fix it. I would release my second game, and then definately release a fixed version of the first game, just to make everyone happy.

   

  This cpu issue has caused thousands of dollars of loss -> gsp providers feeel it the most as they battle for the lowest amount of cash, dinero, they will ask per slot, making the gaming server providers whores in this industry. Shame....

   

  Doc. J, some people don't think like us.... we would release a perfect version? Hell yea.

   

  Ryan did a great job with what was provided to him and he receives our praises daily, but the issue remains at hand.... the orginal code has way too many flaws - but he prolly can't address them... cause I know he would.

   

  But having a beefed up machine does help. Extra ram does help! People think I am nuts when I show them new boxes such as ...

   

  top - 15:40:49 up 3 days, 23:15,  1 user,  load average: 0.05, 0.06, 0.01
  Tasks:  85 total,   1 running,  84 sleeping,   0 stopped,   0 zombie
  Cpu(s):  1.7% us,  0.1% sy,  0.0% ni, 98.2% id,  0.1% wa,  0.0% hi,  0.0% si
  Mem:  10180040k total,  2615332k used,  7564708k free,   109000k buffers
  Swap:  3068404k total,        0k used,  3068404k free,   912700k cached

   

  But then again, when game servers run into this cpu issue, I always make sure my boxes can handle the extra mile.

   

   

   

    ----- Original Message ----- 

    From: Mark J. DeFilippis 

    To: cod at icculus.org 

    Sent: Saturday, July 09, 2005 9:20 AM

    Subject: RE: [cod] Laggy CoD:UO Server any updates???

     


    Jay is tha man!  It is going to be critical to have Jay around
    for COD2.  His R&D skills are impeccable.  If he were in NY,
    as CTO of a technology firm,  would hire him in an instant.

    Say hello to him at clanwarz.net!

    This is because the subject does not matter. I try to get
    guys that can analyze themselves out of a box all the time,
    hundreds of interviews and still always looking.  And yea,
    we pay well.

    OK Jay. Spit it out.  What did you change.  I am not having
    major issues like 80% CPU, but UO FOY with all things a
    blazing and 20 users will bring one CPU to 80%.

    I currently run COD  max_rate at  15000
    COD:UO max_rate at 25000

    What is the latest tweaked Cvars  that made him a happy camper?

    Dr. D

    At 06:39 PM 6/16/2005, you wrote:



    I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
    lot better then it ever was.  I can't thank you enough Jay.  This guy knows
    his stuff :D

    Sike

    -----Original Message-----
    From: Geoff Goas [mailto:gitman at gmail.com] 
    Sent: Friday, 17 June 2005 2:21 AM
    To: cod at icculus.org
    Subject: Re: [cod] Laggy CoD:UO Server any updates???

    cassino has always been a laggy map

    On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
    > Currently we are running a 14 slot server on a dual opteron 242 server,
    and
    > it still reaches 70-80% cpu usage.
    >  
    > I would say something is wrong, definately wrong. You have msn?
    >  
    >  
    > ----- Original Message ----- 
    > From: Craig Finck 
    > To: cod at icculus.org 
    > Sent: Thursday, June 16, 2005 2:56 AM
    > Subject: RE: [cod] Laggy CoD:UO Server any updates???
    > 
    > 
    > 
    > We're running a dual opetron 242 server with 2gb ram (we do host other
    > servers on this box as well), we're using fedora core 2 as our OS.
    > 
    >  
    > 
    > Any other info on the box you need?
    > 
    >  
    > 
    > Running a top command while the CoD:uo server is on the map Cassino with
    > 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
    > around to see what could be causing such high CPU usage, but I can not
    find
    > anything.
    > 
    >  
    > 
    > I hope this is enough info.
    > 
    >  
    > 
    > Thanks
    > 
    >  
    > 
    > Sike
    > 
    >  
    > ________________________________
    > 
    > 
    > From: Jay Vasallo [mailto:jayco1 at charter.net] 
    > Sent: Thursday, 16 June 2005 5:31 PM
    > To: cod at icculus.org
    > Subject: Re: [cod] Laggy CoD:UO Server any updates???
    > 
    >  
    > 
    > 
    > Hmm, high cpu usage? 
    > 
    > 
    >  
    > 
    > 
    > Well explain high cpu usage? What type of box, specs and os are you
    running
    > now?
    > 
    > 
    >  
    > 
    > 
    >  
    > 
    > 
    > ----- Original Message ----- 
    > 
    > 
    > From: Craig Finck 
    > 
    > 
    > To: cod at icculus.org 
    > 
    > 
    > Sent: Thursday, June 16, 2005 2:22 AM
    > 
    > 
    > Subject: RE: [cod] Laggy CoD:UO Server any updates???
    > 
    > 
    >  
    > 
    > Sorry, I didn't explain myself properly.  We do currently run aCoD:UO
    server
    > on the box, just thought the 64bit code might help with the high CPU
    usage.
    > 
    >  
    > 
    > Sike
    > 
    >  
    > ________________________________
    > 
    > 
    > From: Jay Vasallo [mailto:jayco1 at charter.net] 
    > Sent: Thursday, 16 June 2005 5:19 PM
    > To: cod at icculus.org
    > Subject: Re: [cod] Laggy CoD:UO Server any updates???
    > 
    >  
    > 
    > 
    > Errr...hault.
    > 
    > 
    >  
    > 
    > 
    > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
    running
    > 64 bit gentoo and fc3 and it is a beautiful thing.
    > 
    > 
    >  
    > 
    > 
    > Enjoy!
    > 
    > 
    >  
    > 
    > 
    > =o)
    > 
    > 
    >  
    > 
    > 
    >  
    > 
    > 
    >  
    > 
    > 
    >  
    > 
    > 
    > ----- Original Message ----- 
    > 
    > 
    > From: Craig Finck 
    > 
    > 
    > To: cod at icculus.org 
    > 
    > 
    > Sent: Thursday, June 16, 2005 1:24 AM
    > 
    > 
    > Subject: [cod] Laggy CoD:UO Server any updates???
    > 
    > 
    >  
    > 
    > Hey guys,
    > 
    >  
    > 
    > Long time reader, first time poster.  I have a question that I hope
    someone
    > can answer.  Does anyone know if they are going to release a 64 bit CoD:UO
    > Linux binary?
    > 
    >  
    > 
    > Failing that an updated binary that doesn't use huge amounts of CPU on
    maps
    > like Cassino would be nice.
    > 
    >  
    > 
    > Currently we are running a 14 slot server on a dual opteron 242 server,
    and
    > it still reaches 70-80% cpu usage.
    > 
    >  
    > 
    > Anyone know how to remedy this without having to wait for a new patch?
    > 
    >  
    > 
    >  
    > 
    > Thanks
    > 
    >  
    > 
    > Sike
    > 
    > USFTechgaming.com
    > 
    > Server Admin
    > 
    >  
    > 
    >  
    > 
    > --
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    S1,-------------------------------------------------------------------------------
    Mark J. DeFilippis, Ph. D EE          defilm at acm.org
                                          defilm at ieee.org


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