[cod] Laggy CoD:UO Server any updates???

sike usfclan at westnet.com.au
Sat Jul 9 18:36:40 EDT 2005


We decided to take to CoD:UO server down from the linux box and run it from
the windows box.. Nowhere near as many issues there, but then again nowhere
near as many servers on this box either.

 

Even though we didn't get it fixed I still thank Jay tremendously for his
efforts.  I have never seen someone give so much and expect nothing in
return.

 

Thanks again Jay.

 

  _____  

From: Jay Vasallo [mailto:jayco1 at charter.net] 
Sent: Sunday, 10 July 2005 6:54 AM
To: cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???

 

He still had issues with high cpu with cassino. I just don't get it. I can
run it on my systems and not see the cpu issue.

 

I only use one simple config, not five and six linking each other to
themselves....

 

He was also using pamuo and I don't put them on my servers....

 

I also found that pam caused the server to crash every once in a while but
the clients don't seem to mind...they just restart the server if this mod.

 

I have spoken to a hugh amount of people who create mods or who love to
tweak the code that is present for coduo.... 

They hate gm....  nothing new there, I would have expected that....

 

Why don't they just fix the issues and release the game new again? Oh
because COD II will come out. That's right.

 

But can they compete with EA {DICE} and BF - II? But then again...they are
still trying to fix their backflipped memory leak on all systems...

 

Gamestate.... here's a word of interest...... www.codextrem.com  - Buddie of
mine made this mod... awesome mod ... has all the bells and whistles....

But the mod is a cpu hog. 7 percent of one cpu while no one in the game....

 

If I personally knew that my creation could be tweaked and corrected, I
would fix it. I would release my second game, and then definately release a
fixed version of the first game, just to make everyone happy.

 

This cpu issue has caused thousands of dollars of loss -> gsp providers
feeel it the most as they battle for the lowest amount of cash, dinero, they
will ask per slot, making the gaming server providers whores in this
industry. Shame....

 

Doc. J, some people don't think like us.... we would release a perfect
version? Hell yea.

 

Ryan did a great job with what was provided to him and he receives our
praises daily, but the issue remains at hand.... the orginal code has way
too many flaws - but he prolly can't address them... cause I know he would.

 

But having a beefed up machine does help. Extra ram does help! People think
I am nuts when I show them new boxes such as ...

 

top - 15:40:49 up 3 days, 23:15,  1 user,  load average: 0.05, 0.06, 0.01
Tasks:  85 total,   1 running,  84 sleeping,   0 stopped,   0 zombie
Cpu(s):  1.7% us,  0.1% sy,  0.0% ni, 98.2% id,  0.1% wa,  0.0% hi,  0.0% si
Mem:  10180040k total,  2615332k used,  7564708k free,   109000k buffers
Swap:  3068404k total,        0k used,  3068404k free,   912700k cached

 

But then again, when game servers run into this cpu issue, I always make
sure my boxes can handle the extra mile.

 

 

 

----- Original Message ----- 

From: Mark J. DeFilippis <mailto:defilm at acm.org>  

To: cod at icculus.org 

Sent: Saturday, July 09, 2005 9:20 AM

Subject: RE: [cod] Laggy CoD:UO Server any updates???

 


Jay is tha man!  It is going to be critical to have Jay around
for COD2.  His R&D skills are impeccable.  If he were in NY,
as CTO of a technology firm,  would hire him in an instant.

Say hello to him at clanwarz.net!

This is because the subject does not matter. I try to get
guys that can analyze themselves out of a box all the time,
hundreds of interviews and still always looking.  And yea,
we pay well.

OK Jay. Spit it out.  What did you change.  I am not having
major issues like 80% CPU, but UO FOY with all things a
blazing and 20 users will bring one CPU to 80%.

I currently run COD  max_rate at  15000
COD:UO max_rate at 25000

What is the latest tweaked Cvars  that made him a happy camper?

Dr. D

At 06:39 PM 6/16/2005, you wrote:



I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
lot better then it ever was.  I can't thank you enough Jay.  This guy knows
his stuff :D

Sike

-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com] 
Sent: Friday, 17 June 2005 2:21 AM
To: cod at icculus.org
Subject: Re: [cod] Laggy CoD:UO Server any updates???

cassino has always been a laggy map

On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
> Currently we are running a 14 slot server on a dual opteron 242 server,
and
> it still reaches 70-80% cpu usage.
>  
> I would say something is wrong, definately wrong. You have msn?
>  
>  
> ----- Original Message ----- 
> From: Craig Finck 
> To: cod at icculus.org 
> Sent: Thursday, June 16, 2005 2:56 AM
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
> 
> 
> 
> We're running a dual opetron 242 server with 2gb ram (we do host other
> servers on this box as well), we're using fedora core 2 as our OS.
> 
>  
> 
> Any other info on the box you need?
> 
>  
> 
> Running a top command while the CoD:uo server is on the map Cassino with
> 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
> around to see what could be causing such high CPU usage, but I can not
find
> anything.
> 
>  
> 
> I hope this is enough info.
> 
>  
> 
> Thanks
> 
>  
> 
> Sike
> 
>  
> ________________________________
> 
> 
> From: Jay Vasallo [mailto:jayco1 at charter.net] 
> Sent: Thursday, 16 June 2005 5:31 PM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
> 
>  
> 
> 
> Hmm, high cpu usage? 
> 
> 
>  
> 
> 
> Well explain high cpu usage? What type of box, specs and os are you
running
> now?
> 
> 
>  
> 
> 
>  
> 
> 
> ----- Original Message ----- 
> 
> 
> From: Craig Finck 
> 
> 
> To: cod at icculus.org 
> 
> 
> Sent: Thursday, June 16, 2005 2:22 AM
> 
> 
> Subject: RE: [cod] Laggy CoD:UO Server any updates???
> 
> 
>  
> 
> Sorry, I didn't explain myself properly.  We do currently run aCoD:UO
server
> on the box, just thought the 64bit code might help with the high CPU
usage.
> 
>  
> 
> Sike
> 
>  
> ________________________________
> 
> 
> From: Jay Vasallo [mailto:jayco1 at charter.net] 
> Sent: Thursday, 16 June 2005 5:19 PM
> To: cod at icculus.org
> Subject: Re: [cod] Laggy CoD:UO Server any updates???
> 
>  
> 
> 
> Errr...hault.
> 
> 
>  
> 
> 
> 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
running
> 64 bit gentoo and fc3 and it is a beautiful thing.
> 
> 
>  
> 
> 
> Enjoy!
> 
> 
>  
> 
> 
> =o)
> 
> 
>  
> 
> 
>  
> 
> 
>  
> 
> 
>  
> 
> 
> ----- Original Message ----- 
> 
> 
> From: Craig Finck 
> 
> 
> To: cod at icculus.org 
> 
> 
> Sent: Thursday, June 16, 2005 1:24 AM
> 
> 
> Subject: [cod] Laggy CoD:UO Server any updates???
> 
> 
>  
> 
> Hey guys,
> 
>  
> 
> Long time reader, first time poster.  I have a question that I hope
someone
> can answer.  Does anyone know if they are going to release a 64 bit CoD:UO
> Linux binary?
> 
>  
> 
> Failing that an updated binary that doesn't use huge amounts of CPU on
maps
> like Cassino would be nice.
> 
>  
> 
> Currently we are running a 14 slot server on a dual opteron 242 server,
and
> it still reaches 70-80% cpu usage.
> 
>  
> 
> Anyone know how to remedy this without having to wait for a new patch?
> 
>  
> 
>  
> 
> Thanks
> 
>  
> 
> Sike
> 
> USFTechgaming.com
> 
> Server Admin
> 
>  
> 
>  
> 
> --
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S1,-------------------------------------------------------------------------
------
Mark J. DeFilippis, Ph. D EE          defilm at acm.org
                                      defilm at ieee.org



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