[cod] Laggy CoD:UO Server any updates???

Mark J. DeFilippis defilm at acm.org
Sat Jul 9 10:20:55 EDT 2005


Jay is tha man!  It is going to be critical to have Jay around
for COD2.  His R&D skills are impeccable.  If he were in NY,
as CTO of a technology firm,  would hire him in an instant.

Say hello to him at clanwarz.net!

This is because the subject does not matter. I try to get
guys that can analyze themselves out of a box all the time,
hundreds of interviews and still always looking.  And yea,
we pay well.

OK Jay. Spit it out.  What did you change.  I am not having
major issues like 80% CPU, but UO FOY with all things a
blazing and 20 users will bring one CPU to 80%.

I currently run COD  max_rate at  15000
COD:UO max_rate at 25000

What is the latest tweaked Cvars  that made him a happy camper?

Dr. D

At 06:39 PM 6/16/2005, you wrote:
>I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
>lot better then it ever was.  I can't thank you enough Jay.  This guy knows
>his stuff :D
>
>Sike
>
>-----Original Message-----
>From: Geoff Goas [mailto:gitman at gmail.com]
>Sent: Friday, 17 June 2005 2:21 AM
>To: cod at icculus.org
>Subject: Re: [cod] Laggy CoD:UO Server any updates???
>
>cassino has always been a laggy map
>
>On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
> > Currently we are running a 14 slot server on a dual opteron 242 server,
>and
> > it still reaches 70-80% cpu usage.
> >
> > I would say something is wrong, definately wrong. You have msn?
> >
> >
> > ----- Original Message -----
> > From: Craig Finck
> > To: cod at icculus.org
> > Sent: Thursday, June 16, 2005 2:56 AM
> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> > We're running a dual opetron 242 server with 2gb ram (we do host other
> > servers on this box as well), we're using fedora core 2 as our OS.
> >
> >
> >
> > Any other info on the box you need?
> >
> >
> >
> > Running a top command while the CoD:uo server is on the map Cassino with
> > 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
> > around to see what could be causing such high CPU usage, but I can not
>find
> > anything.
> >
> >
> >
> > I hope this is enough info.
> >
> >
> >
> > Thanks
> >
> >
> >
> > Sike
> >
> >
> > ________________________________
> >
> >
> > From: Jay Vasallo [mailto:jayco1 at charter.net]
> > Sent: Thursday, 16 June 2005 5:31 PM
> > To: cod at icculus.org
> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Hmm, high cpu usage?
> >
> >
> >
> >
> >
> > Well explain high cpu usage? What type of box, specs and os are you
>running
> > now?
> >
> >
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> >
> >
> > From: Craig Finck
> >
> >
> > To: cod at icculus.org
> >
> >
> > Sent: Thursday, June 16, 2005 2:22 AM
> >
> >
> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Sorry, I didn't explain myself properly.  We do currently run aCoD:UO
>server
> > on the box, just thought the 64bit code might help with the high CPU
>usage.
> >
> >
> >
> > Sike
> >
> >
> > ________________________________
> >
> >
> > From: Jay Vasallo [mailto:jayco1 at charter.net]
> > Sent: Thursday, 16 June 2005 5:19 PM
> > To: cod at icculus.org
> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Errr...hault.
> >
> >
> >
> >
> >
> > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
>running
> > 64 bit gentoo and fc3 and it is a beautiful thing.
> >
> >
> >
> >
> >
> > Enjoy!
> >
> >
> >
> >
> >
> > =o)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ----- Original Message -----
> >
> >
> > From: Craig Finck
> >
> >
> > To: cod at icculus.org
> >
> >
> > Sent: Thursday, June 16, 2005 1:24 AM
> >
> >
> > Subject: [cod] Laggy CoD:UO Server any updates???
> >
> >
> >
> >
> > Hey guys,
> >
> >
> >
> > Long time reader, first time poster.  I have a question that I hope
>someone
> > can answer.  Does anyone know if they are going to release a 64 bit CoD:UO
> > Linux binary?
> >
> >
> >
> > Failing that an updated binary that doesn't use huge amounts of CPU on
>maps
> > like Cassino would be nice.
> >
> >
> >
> > Currently we are running a 14 slot server on a dual opteron 242 server,
>and
> > it still reaches 70-80% cpu usage.
> >
> >
> >
> > Anyone know how to remedy this without having to wait for a new patch?
> >
> >
> >
> >
> >
> > Thanks
> >
> >
> >
> > Sike
> >
> > USFTechgaming.com
> >
> > Server Admin
> >
> >
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Anti-Virus.
> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
> >
> >
> >
> > --
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> > Checked by AVG Anti-Virus.
> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
> >
>
>--
>No virus found in this incoming message.
>Checked by AVG Anti-Virus.
>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>
>
>--
>No virus found in this outgoing message.
>Checked by AVG Anti-Virus.
>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>
S1,-------------------------------------------------------------------------------
Mark J. DeFilippis, Ph. D EE          defilm at acm.org
                                       defilm at ieee.org


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