[cod] Any info on a new patch?

Geoff Goas gitman at gmail.com
Fri Jan 21 16:54:27 EST 2005


wow, what a mess. thats all i have to say to this.


On Fri, 21 Jan 2005 12:51:14 -0500, Glanzer <glanzer at glanzer-net.com> wrote:
> Well, anyway... If someone could look over my post at the following url and
> tell me if I'm missing something I'd appreciate it.
>  
> http://www.codboards.com/index.php?showtopic=5347
>  
> ----- Original Message ----- 
> From: Glanzer 
> To: cod at icculus.org 
> Sent: Friday, January 21, 2005 12:46 PM
> Subject: Re: [cod] Any info on a new patch?
> 
> Then why was a 1.5b patch for Linux just released?
>  
> quote:
> v1.5b Linux Server Patch:  This patch will upgrade your Call of Duty Linux
> server to v1.5b, fixing an exploit that could cause a server to crash. 
>  
> That came from GameSpot, and their link points to:
>  
> http://download2.gamespot.com/d4/gsc/action/callofduty/cod_lnxded_bins_1.5b.tar.bz2
>  
> I'M CONFUSIFIED
> 
> --Glanzer
> (Moderator of http://www.codboards.com)
>  
>  
> ----- Original Message ----- 
> From: Mike 
> To: cod at icculus.org 
> Sent: Friday, January 21, 2005 5:53 AM
> Subject: Re: [cod] Any info on a new patch?
> 
> linux release was patched right from the start
>  
> Greetz Mike
> ----- Original Message ----- 
> From: Andre Lorbach 
> To: cod at icculus.org 
> Sent: Friday, January 21, 2005 11:49 AM
> Subject: RE: [cod] Any info on a new patch?
> 
> Saw this a few minutes ago, but only bloody windows patch :[ (Call of Duty™
> 1.5b Server Patch)
> http://www.callofduty.com/patch/
>  
> regards,
> deltaray
> ________________________________
> From: Siq [mailto:siq at sbcglobal.net] 
> Sent: Freitag, 21. Januar 2005 06:14
> To: cod at icculus.org
> Subject: RE: [cod] Any info on a new patch?
> 
> 
> 
> I never said you were imagining the crashes, I said that my servers do not
> crash.  I also said that you may want to look at your setup.  It seems
> strange that there would be a major bug that didn't affect my two servers
> even though they run a typical config.
> 
>  
> 
> Siq
> 
>  
> ________________________________
> 
> 
> From: Mark J. DeFilippis [mailto:defilm at acm.org] 
> Sent: Thursday, January 20, 2005 7:49 PM
> To: cod at icculus.org
> Subject: Re: [cod] Any info on a new patch?
> 
>  
> 
> 
> Even if I had not read the instructions, I would not make such a mistake.
> I would have still done it the same way. Simply, you always patch the main
> code base before the "add-on".  COD upgrades to 1.5 base before a MOD add on
> United Offensive upgrades to 1.5.1.  Makes sense..
> 
> For siq,  I really doubt that all of us are imagining these crashes, as the
> error logs are real,
> as are the recent bugs referenced in the thread posted by "bits". I have
> seen the
> errors they refer to, and this is part of the TDM problem, so I guess I was
> not imagining it,
> 
> See:  http://www.iwnation.com/Forums/index.php?showtopic=12337
> 
> Here is the Zip to fix em: 
> http://www.iwnation.com/Forums/index.php?act=Attach&type=post&id=108705
> 
> (Thanks Jay for those links. Using yours, I grabbed the ones above)
> 
> This really bothers me.  If you read the post, and look at the code
> fragments, you really have to wonder about the QA process.  They are not
> "gotcha" type mistakes on boundary checking, they are lazy
> copy and paste type mistakes.  It is sloppy, slop. Simple as that.
> 
> As to why many have trouble and you are not?  Who knows.  But for certain,
> enough of us are having the problem, that it is real. THe fact that I see
> the problem on FreeBSD, RH9 and my hosted servers (RH ES 3.0, updated with
> the latest version via up2date RHN subscription, tells me it is not likely
> specific to the Linux distribution, or Ryan's code interpreter (which is
> really what his Linux program is...
> 
> I would just like to see this fixed before UO gets more serious competition.
>  There is a lot of similar
> FPS's coming out in 2005 that are claiming to "top" COD.  I don't think
> anyone expected EA to do
> it with MOH PA (how unfortunate), but some titles look like they have the
> potential.
>  
> First on the horizon is 2/25/05.
> 
> Mark D
> 
> 
> At 08:19 PM 1/20/2005, you wrote:
> 
> 
> 
>  POSSIBLY THOSE THAT DO NOT UPDATE ORIGINAL C.O.D. TO 1.5 BEFORE PATCHING
> C.O.D.U.O  TO 1.51...
>  
> i was guilty of this and experienced lag issues and several random freezes _
> as well as unable to download from servers on a random basis -- depending on
> where the .pks originated from --ie: main or uo --
>  
> 
>   ok ill go back under my desk now....crash(mtl) out !! 
>  
> 
> 
> Psalms 118:8 
> "It is better to trust in the LORD than to put confidence in man."
> 
> ----- Original Message ----- 
> 
> From: Geoff Goas 
> 
> To: cod at icculus.org 
> 
> Sent: Thursday, January 20, 2005 3:36 PM
> 
> Subject: Re: [cod] Any info on a new patch?
> 
> i get random crashes but not very often... i suspect its just people
> 
> exploiting the exploit.
> 
> 
> 
> On Thu, 20 Jan 2005 14:24:22 -0800, Siq <siq at sbcglobal.net> wrote:
> 
> > 
> 
> > 
> 
> > I keep hearing of people complaining about random crashes but I have yet
> to
> 
> > have either of our two servers crash since 1.51 came out.  We run a
> BAS/DOM
> 
> > server and a DM/TDM/HQ server and they both are rock solid.  Lag is
> another
> 
> > issue altogether.  We even run AWE mod on the DM/TDM/HQ server and still
> no
> 
> > crashes.  There either has to be a config file problem or you have a bad
> pk3
> 
> > somewhere.
> 
> > 
> 
> >  
> 
> > 
> 
> > Siq
> 
> > 
> 
> >  
> 
> > ________________________________
> 
> > 
> 
> > 
> 
> > From: Mark J. DeFilippis [mailto:defilm at acm.org] 
> 
> > Sent: Thursday, January 20, 2005 4:33 AM
> 
> > To: cod at icculus.org
> 
> > Subject: Re: [cod] Any info on a new patch?
> 
> > 
> 
> > 
> 
> >  
> 
> > 
> 
> > 
> 
> > Was Steve's thread just "Hijacked"? or am I missing part of the list?
> 
> > 
> 
> > Was there ever a simple confirmation?  Even with the latest PB patches,
> 
> > we still see crashes as well.  It always appears to be during a TWl or OGL
> 
> > match!
> 
> > 
> 
> > Murphy's law.  I can run foy 24x7 full all day long on CTF, and have a
> 
> > dedicated server for it.
> 
> > But TDM is "Death", and appears to crash more than any other game type for
> 
> > some reason,
> 
> > and particularly in Arnhem.
> 
> > 
> 
> > I was hoping the latest pb update would do it, but there are clearly more
> 
> > issues here
> 
> > as logs have shown.
> 
> > 
> 
> > I didn't think an "ack" was much to ask for on a patch.  If the "official
> 
> > release" Ryan speaks of is the "current" windows patched 1.51b version, I
> 
> > will be very disappointed. I doubt I will be alone.
> 
> > "Yea! Lets have a party for the official release of the latest broken
> 
> > version".  "Feels like Windows... should be Linux".
> 
> > 
> 
> > D
> 
> > 
> 
> > 
> 
> > At 10:20 AM 1/17/2005, you wrote:
> 
> > 
> 
> > 
> 
> > 
> 
> > I agree, just a simple confirmation as to what is being done, what
> issue(s)
> 
> > are being address would be nice to see!
> 
> > 
> 
> > Kind Regards
> 
> > Luke Antins
> 
> > --
> 
> > [Firestorm Games]
> 
> > http://www.firestorm-games.net/
> 
> > 
> 
> > On Mon, 17 Jan 2005, Ian mu wrote:
> 
> > 
> 
> > 
> 
> > 
> 
> > 
> 
> > Yup still seeing crashes even since the latest pb release as well
> 
> > which we thought were responsible for some.
> 
> > 
> 
> > Just a confirmation its being looked at would be a start as haven't
> 
> > heard a lot so far, or if more information or logs need posting etc.
> 
> > or help needed with tracking it down.
> 
> > 
> 
> >
> S1-------------------------------------------------------------------------------
> 
> > Mark J. DeFilippis, Ph. D EE          defilm at acm.org
> 
> >                                       defilm at ieee.org
> 
> > 
> 
> > 
> 
> S1-------------------------------------------------------------------------------
> Mark J. DeFilippis, Ph. D EE          defilm at acm.org
>                                       defilm at ieee.org
> 
>



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