[cod] Server crash, cpu takes 100%

Ploppy ploppy at xde.nl
Mon Jan 10 04:11:48 EST 2005


hmm, k, but i'm not an good scripter, if you don't mind can you post or
send me your script, please?

gr. Plop

> Assuming you are using linux, there are scripts that will issue rcon
> commands from a command line into your server.  search the web for
> rcon.pl or status.pl or webrcon.  There is a switch to status.pl so
> that it will test whether a server is up or down.  In this case, when
> it is 'wedged' as I calll it, the script will attempt to send a
> command or check if the server is up, if it is wedged, consuming 100%
> of the CPU and in limbo, the exit code of the script will return a 1,
> meaning there was a problem and the rcon command couldnt complete.  My
> script then says, well if I cant get a rcon command to answer from the
> server, then it must be wedged, and it then kills the screen and
> server process, and restarts it....wedgewatch.sh is waht  I called it.
>  If you are interested or need further help, Ill provide links to
> these programs and something to help you out, good luck
>
> BludGeonT[EUG]
> EarthLink Ultimate Gaming
> Head Admin / Architect
>
>
>
> On Fri, 7 Jan 2005 16:44:58 +0100, Ploppy <Ploppy at xde.nl> wrote:
>>
>>
>> Does anyone know if there is an option that if a CoD (UO) server
>> crashes,
>> that it is shutdown? So in other words, the server reports that it
>> crashed
>> in the serverlog, says it shutdown, but it doesn't quit, instead of that
>> it
>> takes 100% CPU :s. CoD and UO do that here, so an misconfiguration of a
>> gameserver, has big consequenses atm :S
>>
>>
>>
>> Regards Plop
>


-- 

|Xde|Gen. Ploppy
Clanleader Xde
www.xde.nl




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