[cod] Server crash, cpu takes 100%
BludGeonT[EUG]
bludgeont at gmail.com
Sun Jan 9 13:36:46 EST 2005
Assuming you are using linux, there are scripts that will issue rcon
commands from a command line into your server. search the web for
rcon.pl or status.pl or webrcon. There is a switch to status.pl so
that it will test whether a server is up or down. In this case, when
it is 'wedged' as I calll it, the script will attempt to send a
command or check if the server is up, if it is wedged, consuming 100%
of the CPU and in limbo, the exit code of the script will return a 1,
meaning there was a problem and the rcon command couldnt complete. My
script then says, well if I cant get a rcon command to answer from the
server, then it must be wedged, and it then kills the screen and
server process, and restarts it....wedgewatch.sh is waht I called it.
If you are interested or need further help, Ill provide links to
these programs and something to help you out, good luck
BludGeonT[EUG]
EarthLink Ultimate Gaming
Head Admin / Architect
On Fri, 7 Jan 2005 16:44:58 +0100, Ploppy <Ploppy at xde.nl> wrote:
>
>
> Does anyone know if there is an option that if a CoD (UO) server crashes,
> that it is shutdown? So in other words, the server reports that it crashed
> in the serverlog, says it shutdown, but it doesn't quit, instead of that it
> takes 100% CPU :s. CoD and UO do that here, so an misconfiguration of a
> gameserver, has big consequenses atm :S
>
>
>
> Regards Plop
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