[cod] Attracting Players and a Request

John john at sherrit.net
Sat Jan 8 12:23:41 EST 2005


Well for one thing people seem to prefer 20+ players so a 12 man server
just won't cut it.

Also quite a few public servers are clan servers or are owned by GSP's
which heavy advertising or forum usage to promote useage.

Our clan has over 35 members but you rarely see more than 12 at a time.
But even when 4 of us go on the server usually fills up fast. We are
moving hosts after 3 months of having a full server it will be
interesting to see if we keep players. Needless to say I'll be spamming
our current server with console messages promoting the new server.

Good luck,

If you give me your ip I'll idle there for a while you never know.

Jas


-----Original Message-----
From: Jeff Abbott [mailto:fdivbug at gmail.com] 
Sent: 08 January 2005 09:53
To: cod at icculus.org
Subject: [cod] Attracting Players and a Request


Folks,

My server has been sitting ridiculously idle for the past couple of
weeks (since I jumped to CoD:UO from vanilla CoD, actually) and I was
wondering what other people's thoughts were on what attracts players? 
Obviously ping and responsiveness are important and my machine is on a
very fast connection and has enough horsepower to keep at least 6 people
playing comfortably which is 6 more than it's been seeing. 
Beyond that, though, I'd be interested in hearing if people have found
any patterns or criteria of their most popular servers.

Regarding the request, I'm building a stats processing system and am now
in need of more complete, eventful and interesting logs than my server
can provide.  If those of you who have servers that see some decent
traffic could send me any games_mp.log files (off the list, of
course) I would be much obliged.  I don't believe there's any
incriminating data in the games_mp.log but if someone else knows better
then please correct me.

Thanks,
Jeff





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