[cod] COD:UO Crashing on BAS mode?

Siq siq at sbcglobal.net
Thu Jan 6 10:17:45 EST 2005


My clan has two servers and one runs Base Assault 24/7.  We do not have any 
crashing problems with the server at all.  It still lags but no crashing 
issues.

Siq
----- Original Message ----- 
From: "Ian mu" <mu.llamas at gmail.com>
To: <cod at icculus.org>
Sent: Thursday, January 06, 2005 3:31 AM
Subject: [cod] COD:UO Crashing on BAS mode?


> Hiya, just wondering if anyone has any ideas, bas seems
> unstable/crashes all the time on most maps, other gametypes are fine,
> and rock solid (i.e no crashes at all)
>
> Sending heartbeat to coduomaster.activision.com
> ^3PunkBuster Server: NOTICE: PB Client (10001/10002) out of sequence - 
> Slot #7
> ^3PunkBuster Server: NOTICE: PB Client (10001/10002) out of sequence - 
> Slot #7
> WARNING: Server should have crashed here!
>
> And indeed did crash, seems to happen within a few seconds on mp_foy and 
> bas.
>
> Sometimes no error at all.
>
> Also server seems to sky up to 100% very quickly every so often (every
> other day even if restarted inbetween), doesn't crash, but remains at
> 100% until stopped, memory usage fine.
>
> Server is a dual xeon 3.06 running Redhat ES....running latest (afaik)
> updated binaries from 21/12.
>
>
> Just wondering, doesn't seem to happen on any other gametypes,
> anything odd that anyones aware of with BAS gametype to watch out for?
> Runs fine for a few minutes, but can't see any particular trigger or
> anything thats causing it in the game.
>
> ian
> 





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