[cod] Multi-server 1 install, different mods

Jay Vasallo jayco1 at charter.net
Thu Feb 10 13:24:26 EST 2005


Instead...

Main Server - COD Vanilla
/home/user/cod-server/main/server.cfg
Don't use the fs_game

Bas Server - COD UO
/home/user/cod-server/uo/bas.cfg
use the fs_game and execute bas.cfg

Ctf Server - COD UO
/home/user/cod-server/uo/ctf.cfg
use the fs_game and execute the ctf .cfg



-----------------------------------------------

So basically, you can have all gametype controlled by a server.cfg that 
represents that gametype,
either by excuting through start-up or by \rcon exec bas.cfg  etc.

-----------------------------------------------

Unless youre making a seperate user for each gametype.

The joys of having your own box.

=o)

----- Original Message ----- 
From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
To: <cod at icculus.org>
Sent: Thursday, February 10, 2005 10:33 AM
Subject: Re: [cod] Multi-server 1 install, different mods


> It's just perception.  How I wrote it you just didn't
> understand.
>
> On my system we set:
>
> $HOME=/home/$USER (right)
>
> so in our original configuration I had the server.cfg
> here:
>
> $HOME/cod-server/uo/server.cfg
>
> $HOME/cod-server - original cd data you helped with
> Jay
>
> I created dirs with mkdir -p:
>
> $HOME/bas/cod-server/uo
> $HOME/cod/cod-server/uo
>
> these are both empty, ok.
>
> So just for simplification lets say
>
> $NEW=$HOME/cod/cod-server
> $NEW2=$HOME/bas/cod-server (which we're not gonna use
> yet)
> $OLD=$HOME/cod-server
> $MOD=uo
>
> I moved the server.cfg:
>
> mv $OLD/$MOD/server.cfg $NEW/$MOD/server.cfg
>
> then I modified the script:
>
> fs_basepath $OLD
> fs_homepath $NEW
> fs_game $MOD
>
> It's cool Jay, it worked fine.  I completely
> appreciate your concern too and your directness :)
>
> I hope I didn't loose anyone in the thread :P
>
>
> --- Jay Vasallo <jayco1 at charter.net> wrote:
>
>> Was actually talking to the other guy.
>>
>> In my system,
>>
>> Vanilla COD gets no fs_game switch
>> /home/johnny/cod-server/main/server.cfg
>>
>> These use the fs_game switch
>>
>> /home/felix/cod-server/uo/server.cfg
>> /home/felix/cod-server/merciless/server.cfg
>> /home/samantha/cod-server/awe/server.cfg
>>  and so on....
>>
>>
>> he did this:
>> >>>> ## mv $HOME/cod-server/uo/server.cfg
>> >>>> $HOME/cod/cod-server/uo/server.cfg
>>
>> Well whatever that move is, he just copied a
>> server.cfg that didn't even
>> exist to a correct folder. Just look at the command.
>> Can't have a $VAR meaning two different things,
>> unless it was processed
>> somewhere down the line.
>>
>>
>> HOME="/home/$USER"  or
>> HOME="/where/ever/i/say/it/is"
>>
>> So maybe he miswrote what he wanted to say... I
>> dunno, but if he needs help,
>> I will help him when he gets home/
>>
>> -Jay
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Fredric Ollikala" <Fredric at onlinecenter.se>
>> To: <cod at icculus.org>
>> Sent: Wednesday, February 09, 2005 10:45 AM
>> Subject: Re: [cod] Multi-server 1 install, different
>> mods
>>
>>
>> > What is wrong?
>> >
>> > Putting .cfgs in the /uo folder for an CoD:UO
>> server does work for me so
>> > what are you referring to?
>> >
>> > In vanilla cod, the cfgs goes to the /main folder
>> > in Cod:UO they go to the /uo folder
>> >
>> > Guess you can do it any other way too. But this is
>> what I do and it works.
>> >
>> >
>> > ----- Original Message ----- 
>> > From: "Jay Vasallo" <jayco1 at charter.net>
>> > To: <cod at icculus.org>
>> > Sent: Wednesday, February 09, 2005 4:58 PM
>> > Subject: Re: [cod] Multi-server 1 install,
>> different mods
>> >
>> >
>> >> Nope, not glad it worked out. You did it wrong.
>> >>
>> >>>> $HOME/cod/cod-server/uo/server.cfg  -->>Wrong
>> >>
>> >>
>> >>>>
>> >>>> So I: (I'll list full paths so everyone
>> follows)
>> >>>> ## cd ~ ##($HOME for the linux noobs)
>> >>>> ## mkdir -p bas/cod-server/uo cod/cod-server/uo
>> >>>> ## mv $HOME/cod-server/uo/server.cfg
>> >>>> $HOME/cod/cod-server/uo/server.cfg
>> >>
>> >>
>> >>
>> >
>> >
>> >
>>
>>
>
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