[cod] Multi-server 1 install, different mods

Fredric Ollikala Fredric at onlinecenter.se
Wed Feb 9 10:41:04 EST 2005


I´m glad it worked out :)


----- Original Message ----- 
From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
To: <cod at icculus.org>
Sent: Wednesday, February 09, 2005 3:13 PM
Subject: Re: [cod] Multi-server 1 install, different mods


> Jay I just really had a brain fart, I think it's this
> big city stuffy office?? :P  I worked on it a little
> this morning and had it working in 5 minutes.  I read
> your original email but I just didn't comprehend it at
> the time, you know guy thing in one ear out the other.
>
> Today when I was catching up on the emails I seen
> Fredric's email and it all clicked.
>
> How it was originally set up
> $HOME/cod-server/uo/server.cfg is the config
>
> The homepath pointed to $HOME/cod-server (where the
> install is)
>
> Basically I realized that CoD is looking for a similar
> dir structure. $HOME/x/cod-server/uo
>
> So I: (I'll list full paths so everyone follows)
> ## cd ~ ##($HOME for the linux noobs)
> ## mkdir -p bas/cod-server/uo cod/cod-server/uo
> ## mv $HOME/cod-server/uo/server.cfg
> $HOME/cod/cod-server/uo/server.cfg
>
> That officially move my current server.cfg out of the
> install dir to it's new dir.
>
> Then I made a strictly bas server.cfg that I put in
> $HOME/bas/cod-server/uo/server.cfg
>
> I copied my script for each server and changed the
> following:
> For both servers:
> +set fs_basepath $HOME/cod-server +set fs_game uo
>
> Each on separate:
> +set fs_homepath $HOME/cod/cod-server
>
> +set fs_homepath $HOME/bas/cod-server
>
> Now when I exec my server.cfg in looks to
> $HOME/x/cod-server/uo/server.cfg depending on which
> script it is.
>
> And if I want to run separate moding tweaks I put them
> in the appropriate $HOME/x/cod-server/uo.
>
> Thanks Jay and Fredric!!
>
> Hotrod
>
>
> --- Fredric Ollikala <Fredric at onlinecenter.se> wrote:
>
>> If you look close enough you can see that you can do
>> "userone > cod > uo"
>> for an extra uo server
>> instead of "userone > cod > main" for a plain cod.
>> The example for usertwo
>> works for userthree> cod > uo and userfour.... and
>> so on.
>>
>> Just create a folder for every user like:
>> /home/userone/cod/uo and put mods
>> and configs in there to run an uoserver. Then
>> execute your startscript with
>> correct
>> settings for fs_basepath and fs_homepath where
>> fs_basepath is where you
>> installed cod/uo from the beginning, /usr/games/cod
>> for instance.
>> fs_homepath should then point to the folder where
>> you keep your cfg´s, like
>> /home/userone/cod.
>>
>> Commandline example:
>>
>> ./coduo_lnxded +exec sd_mp.cfg +set dedicated 2 +set
>> fs_basepath
>> /usr/games/cod +set fs_homepath /home/userone/cod
>> +map_rotate...........
>>
>> Hope this will help you a bit..
>>
>> Fredric..
>>
>>
>> ----- Original Message ----- 
>> From: "hotrod deathtoll"
>> <hotrod_death_toll at yahoo.com>
>> To: <cod at icculus.org>
>> Sent: Tuesday, February 08, 2005 4:09 AM
>> Subject: Re: [cod] Multi-server 1 install, different
>> mods
>>
>>
>> > This sounds like it will work if I want to run 1
>> cod
>> > and 1 uo.  I want to run 2 uo servers.
>> >
>> > Hotrod
>> >
>> > --- Jay Vasallo <jayco1 at charter.net> wrote:
>> >
>> >> copy and paste the second start up script
>> >>
>> >>
>> >>
>> >>
>> >> ----- Original Message ----- 
>> >> From: "Jay Vasallo" <jayco1 at charter.net>
>> >> To: <cod at icculus.org>
>> >> Sent: Monday, February 07, 2005 10:46 AM
>> >> Subject: Re: [cod] Multi-server 1 install,
>> different
>> >> mods
>> >>
>> >>
>> >> > Dude,
>> >> >
>> >> > Leave the main install alone.
>> >> > Now in the
>> >> > userone>cod-server>main  - place all server.cfg
>> >> and mods you want to use
>> >> > to run a regular cod game.
>> >> >
>> >> >
>> >> > usertwo>cod-server>uo - place all mods and
>> >> server.cfg you want to run in
>> >> > the uo game.
>> >> >
>> >> >
>> >> >
>> >> > Anything you place in those folders will be
>> >> executed after the main files.
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > ----- Original Message ----- 
>> >> > From: "hotrod deathtoll"
>> >> <hotrod_death_toll at yahoo.com>
>> >> > To: <cod at icculus.org>
>> >> > Sent: Monday, February 07, 2005 10:15 AM
>> >> > Subject: Re: [cod] Multi-server 1 install,
>> >> different mods
>> >> >
>> >> >
>> >> >>2 Questions/Problems
>> >> >>
>> >> >> 1. This question is similar to one I asked
>> >> before, and
>> >> >> Jay has helped me out a bit with this, but now
>> >> I've
>> >> >> got to put it in place.  I have one install:
>> >> >>
>> >> >> $HOME/cod-server/uo
>> >> >> ./zzzz_mywep_mod.pk3
>> >> >> ./zzzz_myrlizm_mod.pk3
>> >> >> ../coduo_lnxded
>> >> >>
>> >> >> I want to run two servers now, one dedicated
>> to
>> >> BAS
>> >> >> while the other remains a mixed gametype.
>> >> However I
>> >> >> want the server.cfg separate (obviously) but I
>> >> want to
>> >> >> be able to load pk3's separately too.  Like a
>> >> >> secondary  (extended) path for mods that is
>> read
>> >> in
>> >> >> from the run script.  ??
>> >> >>
>> >> >> 2. I need to lower the run speed to more of a
>> >> Tactical
>> >> >> run speed on the mixed gametype server, any
>> >> >> suggestions on what that would be
>> approximately;
>> >> Also
>> >> >> if you have any tactical set-up suggestions?
>> >> >>
>> >> >> Hotrod
>> >> >>
>> >> >>
>> >> >>
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>> >> >
>> >>
>> >>
>> >
>> >
>> >
>> >
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>
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