[cod] Multi-server 1 install, different mods

Robert Mount rmount at gmail.com
Tue Feb 8 11:56:59 EST 2005


I install a full copy of the game for each server.  

Some may think i'm crazy or wasting resources.  However, diskspace is
not an issue, and i can run any version of a game you want.  For
instance, Macintosh users waited until just a few days ago to get 1.5x
patches for CoD i was able to accommodate with no trouble.  Using the
Symlink method you'd be required to install a new copy of the game or
move the Mac heads to their own box and keep the games at the old
version.

Scripting handles all the patching when a new update comes out.

--Rob

On Tue, 8 Feb 2005 15:59:57 -0000, Steven Hartland
<killing at multiplay.co.uk> wrote:
> Its is as its totally impractical to install multiple version for each
> server running on a machine. Conflicts can only occur for updated
> files and 99.99% games provide the ability to specify where said files
> are located so its not a problem.
> 
>     Steve / K
> ----- Original Message -----
> From: "Michael Runcieman" <mike at moonbase.info>
> 
> > Just out of curiosity, is this a general practice among game hosting
> > companies?  Can conflicts occur when two game servers are trying to
> > access the same file? For example trying to load the same map at the
> > same time?



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