[cod] Multi-server 1 install, different mods
jagged at vtnetworks.net
jagged at vtnetworks.net
Tue Feb 8 10:58:11 EST 2005
Very common practice I would hope. It saves tons of disk space, and there
is no need to worry about conflits, as it is not writing to any of the
files, just reading. I create folders in the users home dirs for each
game, and make symlinks to all the game files.
On Tue, 8 Feb 2005, Michael Runcieman wrote:
> Just out of curiosity, is this a general practice among game hosting
> companies? Can conflicts occur when two game servers are trying to
> access the same file? For example trying to load the same map at the
> same time?
>
> M.
>
> Fredric Ollikala wrote:
> > If you look close enough you can see that you can do "userone > cod >
> > uo" for an extra uo server
> > instead of "userone > cod > main" for a plain cod. The example for usertwo
> > works for userthree> cod > uo and userfour.... and so on.
> >
> > Just create a folder for every user like: /home/userone/cod/uo and put
> > mods and configs in there to run an uoserver. Then execute your
> > startscript with correct
> > settings for fs_basepath and fs_homepath where fs_basepath is where you
> > installed cod/uo from the beginning, /usr/games/cod for instance.
> > fs_homepath should then point to the folder where you keep your cfg´s,
> > like /home/userone/cod.
> >
> > Commandline example:
> >
> > ./coduo_lnxded +exec sd_mp.cfg +set dedicated 2 +set fs_basepath
> > /usr/games/cod +set fs_homepath /home/userone/cod +map_rotate...........
> >
> > Hope this will help you a bit..
> >
> > Fredric..
> >
> >
> > ----- Original Message ----- From: "hotrod deathtoll"
> > <hotrod_death_toll at yahoo.com>
> > To: <cod at icculus.org>
> > Sent: Tuesday, February 08, 2005 4:09 AM
> > Subject: Re: [cod] Multi-server 1 install, different mods
> >
> >
> >> This sounds like it will work if I want to run 1 cod
> >> and 1 uo. I want to run 2 uo servers.
> >>
> >> Hotrod
> >>
> >> --- Jay Vasallo <jayco1 at charter.net> wrote:
> >>
> >>> copy and paste the second start up script
> >>>
> >>>
> >>>
> >>>
> >>> ----- Original Message ----- From: "Jay Vasallo" <jayco1 at charter.net>
> >>> To: <cod at icculus.org>
> >>> Sent: Monday, February 07, 2005 10:46 AM
> >>> Subject: Re: [cod] Multi-server 1 install, different
> >>> mods
> >>>
> >>>
> >>> > Dude,
> >>> >
> >>> > Leave the main install alone.
> >>> > Now in the
> >>> > userone>cod-server>main - place all server.cfg
> >>> and mods you want to use
> >>> > to run a regular cod game.
> >>> >
> >>> >
> >>> > usertwo>cod-server>uo - place all mods and
> >>> server.cfg you want to run in
> >>> > the uo game.
> >>> >
> >>> >
> >>> >
> >>> > Anything you place in those folders will be
> >>> executed after the main files.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > ----- Original Message ----- > From: "hotrod deathtoll"
> >>> <hotrod_death_toll at yahoo.com>
> >>> > To: <cod at icculus.org>
> >>> > Sent: Monday, February 07, 2005 10:15 AM
> >>> > Subject: Re: [cod] Multi-server 1 install,
> >>> different mods
> >>> >
> >>> >
> >>> >>2 Questions/Problems
> >>> >>
> >>> >> 1. This question is similar to one I asked
> >>> before, and
> >>> >> Jay has helped me out a bit with this, but now
> >>> I've
> >>> >> got to put it in place. I have one install:
> >>> >>
> >>> >> $HOME/cod-server/uo
> >>> >> ./zzzz_mywep_mod.pk3
> >>> >> ./zzzz_myrlizm_mod.pk3
> >>> >> ../coduo_lnxded
> >>> >>
> >>> >> I want to run two servers now, one dedicated to
> >>> BAS
> >>> >> while the other remains a mixed gametype.
> >>> However I
> >>> >> want the server.cfg separate (obviously) but I
> >>> want to
> >>> >> be able to load pk3's separately too. Like a
> >>> >> secondary (extended) path for mods that is read
> >>> in
> >>> >> from the run script. ??
> >>> >>
> >>> >> 2. I need to lower the run speed to more of a
> >>> Tactical
> >>> >> run speed on the mixed gametype server, any
> >>> >> suggestions on what that would be approximately;
> >>> Also
> >>> >> if you have any tactical set-up suggestions?
> >>> >>
> >>> >> Hotrod
> >>> >>
> >>> >>
> >>> >>
> >>> >> __________________________________
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> >>> >>
> >>> >
> >>> >
> >>>
> >>>
> >>
> >>
> >>
> >>
> >> __________________________________
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> >
> >
> >
>
>
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