[cod] Multi-server 1 install, different mods

Michael Runcieman mike at moonbase.info
Tue Feb 8 10:40:37 EST 2005


Just out of curiosity, is this a general practice among game hosting
companies?  Can conflicts occur when two game servers are trying to
access the same file? For example trying to load the same map at the
same time?

M.

Fredric Ollikala wrote:
> If you look close enough you can see that you can do "userone > cod > 
> uo" for an extra uo server
> instead of "userone > cod > main" for a plain cod. The example for usertwo
> works for userthree> cod > uo and userfour.... and so on.
> 
> Just create a folder for every user like: /home/userone/cod/uo and put 
> mods and configs in there to run an uoserver. Then execute your 
> startscript with correct
> settings for fs_basepath and fs_homepath where fs_basepath is where you 
> installed cod/uo from the beginning, /usr/games/cod for instance.
> fs_homepath should then point to the folder where you keep your cfg´s, 
> like /home/userone/cod.
> 
> Commandline example:
> 
> ./coduo_lnxded +exec sd_mp.cfg +set dedicated 2 +set fs_basepath 
> /usr/games/cod +set fs_homepath /home/userone/cod +map_rotate...........
> 
> Hope this will help you a bit..
> 
> Fredric..
> 
> 
> ----- Original Message ----- From: "hotrod deathtoll" 
> <hotrod_death_toll at yahoo.com>
> To: <cod at icculus.org>
> Sent: Tuesday, February 08, 2005 4:09 AM
> Subject: Re: [cod] Multi-server 1 install, different mods
> 
> 
>> This sounds like it will work if I want to run 1 cod
>> and 1 uo.  I want to run 2 uo servers.
>>
>> Hotrod
>>
>> --- Jay Vasallo <jayco1 at charter.net> wrote:
>>
>>> copy and paste the second start up script
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- From: "Jay Vasallo" <jayco1 at charter.net>
>>> To: <cod at icculus.org>
>>> Sent: Monday, February 07, 2005 10:46 AM
>>> Subject: Re: [cod] Multi-server 1 install, different
>>> mods
>>>
>>>
>>> > Dude,
>>> >
>>> > Leave the main install alone.
>>> > Now in the
>>> > userone>cod-server>main  - place all server.cfg
>>> and mods you want to use
>>> > to run a regular cod game.
>>> >
>>> >
>>> > usertwo>cod-server>uo - place all mods and
>>> server.cfg you want to run in
>>> > the uo game.
>>> >
>>> >
>>> >
>>> > Anything you place in those folders will be
>>> executed after the main files.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > ----- Original Message ----- > From: "hotrod deathtoll"
>>> <hotrod_death_toll at yahoo.com>
>>> > To: <cod at icculus.org>
>>> > Sent: Monday, February 07, 2005 10:15 AM
>>> > Subject: Re: [cod] Multi-server 1 install,
>>> different mods
>>> >
>>> >
>>> >>2 Questions/Problems
>>> >>
>>> >> 1. This question is similar to one I asked
>>> before, and
>>> >> Jay has helped me out a bit with this, but now
>>> I've
>>> >> got to put it in place.  I have one install:
>>> >>
>>> >> $HOME/cod-server/uo
>>> >> ./zzzz_mywep_mod.pk3
>>> >> ./zzzz_myrlizm_mod.pk3
>>> >> ../coduo_lnxded
>>> >>
>>> >> I want to run two servers now, one dedicated to
>>> BAS
>>> >> while the other remains a mixed gametype.
>>> However I
>>> >> want the server.cfg separate (obviously) but I
>>> want to
>>> >> be able to load pk3's separately too.  Like a
>>> >> secondary  (extended) path for mods that is read
>>> in
>>> >> from the run script.  ??
>>> >>
>>> >> 2. I need to lower the run speed to more of a
>>> Tactical
>>> >> run speed on the mixed gametype server, any
>>> >> suggestions on what that would be approximately;
>>> Also
>>> >> if you have any tactical set-up suggestions?
>>> >>
>>> >> Hotrod
>>> >>
>>> >>
>>> >>
>>> >> __________________________________
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>>> >>
>>> >
>>> >
>>>
>>>
>>
>>
>>
>>
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> 
> 
> 




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