[cod] Multi-server 1 install, different mods

Fredric Ollikala Fredric at onlinecenter.se
Tue Feb 8 02:55:38 EST 2005


If you look close enough you can see that you can do "userone > cod > uo" 
for an extra uo server
instead of "userone > cod > main" for a plain cod. The example for usertwo
works for userthree> cod > uo and userfour.... and so on.

Just create a folder for every user like: /home/userone/cod/uo and put mods 
and configs in there to run an uoserver. Then execute your startscript with 
correct
settings for fs_basepath and fs_homepath where fs_basepath is where you 
installed cod/uo from the beginning, /usr/games/cod for instance.
fs_homepath should then point to the folder where you keep your cfg´s, like 
/home/userone/cod.

Commandline example:

./coduo_lnxded +exec sd_mp.cfg +set dedicated 2 +set fs_basepath 
/usr/games/cod +set fs_homepath /home/userone/cod +map_rotate...........

Hope this will help you a bit..

Fredric..


----- Original Message ----- 
From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
To: <cod at icculus.org>
Sent: Tuesday, February 08, 2005 4:09 AM
Subject: Re: [cod] Multi-server 1 install, different mods


> This sounds like it will work if I want to run 1 cod
> and 1 uo.  I want to run 2 uo servers.
>
> Hotrod
>
> --- Jay Vasallo <jayco1 at charter.net> wrote:
>
>> copy and paste the second start up script
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Jay Vasallo" <jayco1 at charter.net>
>> To: <cod at icculus.org>
>> Sent: Monday, February 07, 2005 10:46 AM
>> Subject: Re: [cod] Multi-server 1 install, different
>> mods
>>
>>
>> > Dude,
>> >
>> > Leave the main install alone.
>> > Now in the
>> > userone>cod-server>main  - place all server.cfg
>> and mods you want to use
>> > to run a regular cod game.
>> >
>> >
>> > usertwo>cod-server>uo - place all mods and
>> server.cfg you want to run in
>> > the uo game.
>> >
>> >
>> >
>> > Anything you place in those folders will be
>> executed after the main files.
>> >
>> >
>> >
>> >
>> >
>> > ----- Original Message ----- 
>> > From: "hotrod deathtoll"
>> <hotrod_death_toll at yahoo.com>
>> > To: <cod at icculus.org>
>> > Sent: Monday, February 07, 2005 10:15 AM
>> > Subject: Re: [cod] Multi-server 1 install,
>> different mods
>> >
>> >
>> >>2 Questions/Problems
>> >>
>> >> 1. This question is similar to one I asked
>> before, and
>> >> Jay has helped me out a bit with this, but now
>> I've
>> >> got to put it in place.  I have one install:
>> >>
>> >> $HOME/cod-server/uo
>> >> ./zzzz_mywep_mod.pk3
>> >> ./zzzz_myrlizm_mod.pk3
>> >> ../coduo_lnxded
>> >>
>> >> I want to run two servers now, one dedicated to
>> BAS
>> >> while the other remains a mixed gametype.
>> However I
>> >> want the server.cfg separate (obviously) but I
>> want to
>> >> be able to load pk3's separately too.  Like a
>> >> secondary  (extended) path for mods that is read
>> in
>> >> from the run script.  ??
>> >>
>> >> 2. I need to lower the run speed to more of a
>> Tactical
>> >> run speed on the mixed gametype server, any
>> >> suggestions on what that would be approximately;
>> Also
>> >> if you have any tactical set-up suggestions?
>> >>
>> >> Hotrod
>> >>
>> >>
>> >>
>> >> __________________________________
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>> >
>> >
>>
>>
>
>
>
>
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