[cod] Multi-server 1 install, different mods
Jay Vasallo
jayco1 at charter.net
Mon Feb 7 11:46:04 EST 2005
Dude,
Leave the main install alone.
Now in the
userone>cod-server>main - place all server.cfg and mods you want to use to
run a regular cod game.
usertwo>cod-server>uo - place all mods and server.cfg you want to run in the
uo game.
Anything you place in those folders will be executed after the main files.
----- Original Message -----
From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
To: <cod at icculus.org>
Sent: Monday, February 07, 2005 10:15 AM
Subject: Re: [cod] Multi-server 1 install, different mods
>2 Questions/Problems
>
> 1. This question is similar to one I asked before, and
> Jay has helped me out a bit with this, but now I've
> got to put it in place. I have one install:
>
> $HOME/cod-server/uo
> ./zzzz_mywep_mod.pk3
> ./zzzz_myrlizm_mod.pk3
> ../coduo_lnxded
>
> I want to run two servers now, one dedicated to BAS
> while the other remains a mixed gametype. However I
> want the server.cfg separate (obviously) but I want to
> be able to load pk3's separately too. Like a
> secondary (extended) path for mods that is read in
> from the run script. ??
>
> 2. I need to lower the run speed to more of a Tactical
> run speed on the mixed gametype server, any
> suggestions on what that would be approximately; Also
> if you have any tactical set-up suggestions?
>
> Hotrod
>
>
>
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