[cod] Well, looks like COD2 got pushed out 2 months...
Mark J. DeFilippis
defilm at acm.org
Mon Aug 22 09:23:39 EDT 2005
I work in Rockefeller Ctr, NYC, so there is one right in the basement of
my building. I put 3 copies on pre-order the week it went up on pre-order.
My receipt says "Expected Ship: 8/15/2005". But that is really
meaningless right? ;-)
MY whole point was "I want it to be right without major (How could you miss
that!! bugs, and release Windows and Linux at same time. For this, I will
wait how ever long it takes.
At 09:19 AM 8/22/2005, you wrote:
>A clanmate of mine works for EBGames, he's been telling me October for
>months now. As long as they get it out for the holiday rush :-)
>
>--Rob
>
>On 8/22/05, Mark J. DeFilippis <defilm at acm.org> wrote:
> >
> > www.ebgames.com lol
> >
> > My pre-order receipt from the location in the building where
> > I work was 8/15/2005. It is not end of October. That is convincing
> > enough for me. ;-)
> >
> >
> > At 01:46 AM 8/22/2005, you wrote:
> >
> > who's your source?
> >
> > On 8/21/05, Mark J. DeFilippis <defilm at acm.org> wrote:
> > >
> > > Well, looks like it was pushed out.
> > >
> > > Well, honestly, I would rather wait until October, or November
> > > and see the release of a COD2 with a working Windows server
> > > and Linux server day 1.
> > >
> > > Of course I expect some issues, but not the BIG ones with COD:UO.
> > > Missing big ones is not unique to AV or IWN, look at BF2 Linux
> > > server by EA. (Nice Memory leak, and nice they are so responsive
> > > to their own forums the put up for bug reports....)
> > >
> > > I don't know about the rest, but BF2 was no COD killer!
> > > They break away to play BF2 for change, but back to COD
> > > and UO. To some extent, I have seen that a large portion of
> > > the COD playership (A Bush word - defined as "made up" ;-) )
> > > has migrated back to playing COD, or COD:UO with much of
> > > the big fire power items missing. Something to be said about
> > > skill with a rifle vs a tank.
> > >
> > > My busy servers are ironically my rifles only (Bolt), Snipers only,
> > > and maps that don't have PPSH, aka n00b weapons in them.
> > > I don't find that very strange, but I do find the return back to COD
> > > somewhat odd, or using UO, but without the hardware and it does
> > > not all see to be driven by lag issues if you have tons of tanks a
> > > blazing in Cassino. It appears driven towards skills developed to be
> > > a good infantry player. I suspect this training will not go wasted in
> > > the upcoming COD2.
> > >
> > > When tanks are available, and a player keeps grabbing a tank, the
> > > guys that know their stuff, and have the skill, know where all the
> > > anti-tank weapons are, and the tank don't last long with a shot up
> > > the old "back bone". Eventually they get the hint and move on.
> > >
> > > I thought perhaps a COD2 would look a lot like a BF2 with COD skins
> > > and engine. Perhaps hot for a while if it was, but I would suspect it
> > would
> > > somehow default back to basics and skill and tactics, especially if the
> > > campaigns are more detailed and infantry based.
> > >
> > > Whatever it turns out to be, I am sure it will be great, and I will
> > > gladly wait until the Windows and Linux versions can be released at the
> > > same time and actually work. And unlike what we just went through
> > > with BF2 and EA, AV and IWN make them look sooooo bad.
> > >
> > > Anyone have any thoughts about this? Noticed it? Thoughts about
> > > COD2 push-back? I would like to think it was because ALL was not
> > > ready, and not the Windows was not ready and no one gives a lick
> > > about the Linux server at AV....
> > >
> > > Dr. D
> > >
> > >
> > >
> > >
> >
> S4,-------------------------------------------------------------------------------
> > > Mark J. DeFilippis defilm at acm.org
> > > defilm at ieee.org
> > >
> > >
> > >
> >
> >
> >
> S4,-------------------------------------------------------------------------------
> > Mark J. DeFilippis defilm at acm.org
> > defilm at ieee.org
> >
> >
> >
S4-------------------------------------------------------------------------------
Mark J. DeFilippis defilm at acm.org
defilm at ieee.org
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