[cod] Well, looks like COD2 got pushed out 2 months...

Robert Mount rmount at gmail.com
Mon Aug 22 09:19:25 EDT 2005


A clanmate of mine works for EBGames, he's been telling me October for
months now.  As long as they get it out for the holiday rush :-)

--Rob

On 8/22/05, Mark J. DeFilippis <defilm at acm.org> wrote:
>  
>  www.ebgames.com  lol
> 
>  My pre-order receipt from the location in the building where
>  I work was 8/15/2005.  It is not end of October.  That is convincing
>  enough for me. ;-)
> 
> 
>  At 01:46 AM 8/22/2005, you wrote:
>  
> who's your source?
> 
>  On 8/21/05, Mark J. DeFilippis <defilm at acm.org> wrote:
>  > 
>  > Well, looks like it was pushed out.
>  > 
>  > Well, honestly, I would rather wait until October, or November
>  > and see the release of a COD2 with a working Windows server
>  > and Linux server day 1.  
>  > 
>  > Of course I expect some issues, but not the BIG ones with COD:UO.
>  > Missing big ones is not unique to AV or IWN, look at BF2 Linux
>  > server by EA.  (Nice Memory leak, and nice they are so responsive
>  > to their own forums the put up for bug reports....)
>  > 
>  > I don't know about the rest, but BF2 was no COD killer!
>  > They break away to play BF2 for change, but back to COD
>  > and UO.  To some extent, I have seen that a large portion of
>  > the COD playership (A Bush word - defined as "made up" ;-) )
>  > has migrated back to playing COD, or COD:UO with much of
>  > the big fire power items missing. Something to be said about
>  > skill with a rifle vs a tank.
>  > 
>  > My busy servers are ironically my rifles only (Bolt), Snipers only,
>  > and maps that don't have PPSH, aka n00b weapons  in them.
>  > I don't find that very strange, but I do find the return back to COD
>  > somewhat odd, or using UO, but without the hardware and it does
>  > not all see to be driven by lag issues if you have tons of tanks a
>  > blazing in Cassino.  It appears driven towards skills developed to be
>  > a good infantry player.  I suspect this training will not go wasted in
>  > the upcoming COD2.
>  > 
>  > When tanks are available, and a player keeps grabbing a tank, the
>  > guys that know their stuff, and have the skill, know where all the
>  > anti-tank weapons are, and the tank don't last long with a shot up
>  > the old "back bone".  Eventually they get the hint and move on.
>  > 
>  > I thought perhaps a COD2 would look a lot like a BF2 with COD skins
>  > and engine.  Perhaps hot for a while if it was, but I would suspect it
> would
>  > somehow default back to basics and skill and tactics, especially if the
>  > campaigns are more detailed and infantry based.
>  > 
>  > Whatever it turns out to be, I am sure it will be great, and I will
>  > gladly wait until the Windows and Linux versions can be released at the
>  > same time and actually work.  And unlike what we just went through
>  > with BF2 and EA, AV and IWN make them look sooooo bad.
>  > 
>  > Anyone have any thoughts about this? Noticed it?  Thoughts about
>  > COD2 push-back?  I would like to think it was because ALL was not
>  > ready, and not the Windows was not ready and no one gives a lick
>  > about the Linux server at AV....
>  > 
>  > Dr. D
>  > 
>  > 
>  > 
>  >
> S4,-------------------------------------------------------------------------------
>  > Mark J. DeFilippis                    defilm at acm.org
>  >                                       defilm at ieee.org
>  > 
>  > 
>  > 
>  
> 
> S4,-------------------------------------------------------------------------------
>  Mark J. DeFilippis                    defilm at acm.org
>                                        defilm at ieee.org
> 
>  
>



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