[cod] United Offensive CPU usage

Andre Lorbach alorbach at ro1.adiscon.com
Thu Sep 30 03:48:40 EDT 2004


Only managed to get 8 ppl yesterday lol...CPU was running smooth below
5%

Andre 

> -----Original Message-----
> From: Andre Lorbach [mailto:alorbach at ro1.adiscon.com] 
> Sent: Mittwoch, 29. September 2004 18:47
> To: cod at icculus.org
> Subject: RE: [cod] United Offensive CPU usage
> 
> Hrm is the ded server executable a debug build?
> Cause one thing debug builds have in common is that they are 
> a few times slower the release builds usually due missing 
> optimizations.
> 
> Andre
> 
> > -----Original Message-----
> > From: Ken Booth - Moonridge.net [mailto:ken at moonridge.net]
> > Sent: Mittwoch, 29. September 2004 18:37
> > To: cod at icculus.org
> > Subject: RE: [cod] United Offensive CPU usage
> > 
> > Is this high cpu utilization seen on windows servers too? 
> Or is this a 
> > linux specific issue?
> > 
> > Yes, we also run a 36 user server on win2k. The problem is 
> there also. 
> > Not as bad as linux but its bad!
> > 
> > -----Original Message-----
> > From: Anthony Quon [mailto:quon at fragcentral.com]
> > Sent: Wednesday, September 29, 2004 8:22 AM
> > To: cod at icculus.org
> > Subject: Re: [cod] United Offensive CPU usage
> > 
> > Is this high cpu utilization seen on windows servers too? 
> Or is this a 
> > linux specific issue?
> > On Wed, 29 Sep 2004, Steven Hartland wrote:
> > 
> > > Yep we are aware of the issue. We are hoping Gray Matter
> > are looking
> > > into this issue and will produce a fix but there's no
> > definite word on
> > > it yet.
> > > 
> > >     Steve / K
> > > ----- Original Message -----
> > > From: "Luke" <luke at techfreak.org>
> > > 
> > > > However, I have been in touch with many server admins and game 
> > > > server hosting companies and the bottom line is that the
> > CPU usage
> > > > for this expansion pack is WAY, WAY too high to be sustainable.
> > > > 
> > > > I am writing this email NOT to complain, but to ask if you have 
> > > > plans to correct this issue (and if you feel it is correctable).
> > > > Frankly, a xeon 2.4 should not be at 85% usage for 20
> > players on a
> > > > Linux RedHat Enterprise system...... no?
> > > 
> > > 
> > > 
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> > 
> > 
> > 
> > 
> 



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