[cod] United Offensive CPU usage

Jay Vasallo haze at clanwarz.net
Wed Sep 29 15:03:22 EDT 2004


Opps. My bad.


----- Original Message ----- 
From: "Ken Booth - Moonridge.net" <ken at moonridge.net>
To: <cod at icculus.org>
Sent: Wednesday, September 29, 2004 10:02 AM
Subject: RE: [cod] United Offensive CPU usage


> It's a windows2000 server. Not an xp box.
>
> -----Original Message-----
> From: Jay Vasallo [mailto:haze at clanwarz.net]
> Sent: Wednesday, September 29, 2004 11:42 AM
> To: cod at icculus.org
> Subject: Re: [cod] United Offensive CPU usage
>
> Did you upgrade the windows server to the 2 service package.? I have heard
> that this can be the culprit
>
>
>
> ----- Original Message ----- 
> From: "Ken Booth - Moonridge.net" <ken at moonridge.net>
> To: <cod at icculus.org>
> Sent: Wednesday, September 29, 2004 9:36 AM
> Subject: RE: [cod] United Offensive CPU usage
>
>
>> Is this high cpu utilization seen on windows servers too? Or is this a
>> linux specific issue?
>>
>> Yes, we also run a 36 user server on win2k. The problem is there also. 
>> Not
>> as bad as linux but its bad!
>>
>> -----Original Message-----
>> From: Anthony Quon [mailto:quon at fragcentral.com]
>> Sent: Wednesday, September 29, 2004 8:22 AM
>> To: cod at icculus.org
>> Subject: Re: [cod] United Offensive CPU usage
>>
>> Is this high cpu utilization seen on windows servers too? Or is this a
>> linux specific issue?
>> On Wed, 29 Sep 2004, Steven Hartland wrote:
>>
>>> Yep we are aware of the issue. We are hoping Gray Matter are
>>> looking into this issue and will produce a fix but there's no
>>> definite word on it yet.
>>>
>>>     Steve / K
>>> ----- Original Message ----- 
>>> From: "Luke" <luke at techfreak.org>
>>>
>>> > However, I have been in touch with many server admins and game
>>> > server hosting companies and the bottom line is that the CPU usage
>>> > for this expansion pack is WAY, WAY too high to be sustainable.
>>> >
>>> > I am writing this email NOT to complain, but to ask if you have
>>> > plans to correct this issue (and if you feel it is correctable).
>>> > Frankly, a xeon 2.4 should not be at 85% usage for 20 players on a
>>> > Linux RedHat Enterprise system...... no?
>>>
>>>
>>>
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>>
>>
>>
>
>
>
>
> 





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