[cod] coduo crashing

Jay Vasallo haze at clanwarz.net
Tue Sep 28 17:34:27 EDT 2004


gentoo 64



----- Original Message ----- 
From: "Ken Booth - Moonridge.net" <ken at moonridge.net>
To: <cod at icculus.org>
Sent: Tuesday, September 28, 2004 2:24 PM
Subject: RE: [cod] coduo crashing


> Are you running on fedora core 2? If so whats your config?
>
> -----Original Message-----
> From: Jase [mailto:shoefly at sover.net]
> Sent: Tuesday, September 28, 2004 2:12 PM
> To: cod at icculus.org
> Subject: Re: [cod] coduo crashing
>
> Not to say there arent bugs in the code still. However its been show on
> this mailing list over and over that most of the crash issues except a
> few have been misconfigurations or maybe even hardware/os issues.
> Just because CoD runs fine doesnt mean CoD:UO will especially with its
> considerably higher cpu usage. Maybe theres memory issues that youve
> never run across till now or an overheating cpu?
> After the initial code fixes by Ryan on the first couple of days I
> havent had any crash issues. Im running 2 servers 1 being 28-36 man
> usually 28+ form 3pm to well after 1am and have yet to have a crash. all
> maps all gametypes.
> Does this mean I think there couldnt be a problem? no, i just think you
> might wanna have a hard look elsewhere too. maybe run memtest86 for a
> while on the server thats crashing?
> the jeep bug Im sure Ryan has looked into or is looking into it. Your
> problem sounds an awefull lot like somethings missing or a bad
> config/pk3 file. Of course I could be wrong :)
>
>
> Jase
> Ken Booth - Moonridge.net wrote:
>
>>We are running a stock server, all files have been checked for crc errors.
>>So mods can't be the reason for this problem.
>>
>>Ken
>>
>>-----Original Message-----
>>From: Steven Hartland [mailto:killing at multiplay.co.uk]
>>Sent: Tuesday, September 28, 2004 1:53 PM
>>To: cod at icculus.org
>>Subject: Re: [cod] coduo crashing
>>
>>I think your exadurating there somewhat. Although we are seeing the odd
>>crash they are few and far between. I think a few of the crash people
>>are seeing is due to them trying base COD mods and maps although this
>>has yet to be confirmed.
>>
>>    Steve / K
>>----- Original Message ----- 
>>From: "Neil @ TWA Studios" <neil at twastudios.com>
>>
>>
>>I really don't understand how they could take the base code of a finely
>>tuned COD, and screw it up so much that all these crashes and errors
>>occur.
>>
>>
>>
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>>
>>
>
>
>
> 





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