[cod] coduo crashing

Jase shoefly at sover.net
Tue Sep 28 17:11:35 EDT 2004


Not to say there arent bugs in the code still. However its been show on 
this mailing list over and over that most of the crash issues except a 
few have been misconfigurations or maybe even hardware/os issues.
 Just because CoD runs fine doesnt mean CoD:UO will especially with its 
considerably higher cpu usage. Maybe theres memory issues that youve 
never run across till now or an overheating cpu?
After the initial code fixes by Ryan on the first couple of days I 
havent had any crash issues. Im running 2 servers 1 being 28-36 man 
usually 28+ form 3pm to well after 1am and have yet to have a crash. all 
maps all gametypes.
Does this mean I think there couldnt be a problem? no, i just think you 
might wanna have a hard look elsewhere too. maybe run memtest86 for a 
while on the server thats crashing?
the jeep bug Im sure Ryan has looked into or is looking into it. Your 
problem sounds an awefull lot like somethings missing or a bad 
config/pk3 file. Of course I could be wrong :)


Jase
Ken Booth - Moonridge.net wrote:

>We are running a stock server, all files have been checked for crc errors.
>So mods can't be the reason for this problem.
>
>Ken
>
>-----Original Message-----
>From: Steven Hartland [mailto:killing at multiplay.co.uk] 
>Sent: Tuesday, September 28, 2004 1:53 PM
>To: cod at icculus.org
>Subject: Re: [cod] coduo crashing
>
>I think your exadurating there somewhat. Although we are seeing the odd
>crash they are few and far between. I think a few of the crash people
>are seeing is due to them trying base COD mods and maps although this
>has yet to be confirmed.
>
>    Steve / K
>----- Original Message ----- 
>From: "Neil @ TWA Studios" <neil at twastudios.com>
>
>
>I really don't understand how they could take the base code of a finely
>tuned COD, and screw it up so much that all these crashes and errors
>occur.
>
>
>
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