[cod] Recommended Server Set up

Jay Vasallo haze at clanwarz.net
Tue Sep 28 13:51:21 EDT 2004


yes, I just wanted to make sure.  ;-)




----- Original Message ----- 
From: "-=[P$X]=-Scorpie" <scorpie at psx-player.de>
To: <cod at icculus.org>
Sent: Tuesday, September 28, 2004 8:50 AM
Subject: AW: [cod] Recommended Server Set up


Jay, i know that. Didn't you see the Emoticon? ;)

-----Ursprüngliche Nachricht-----
Von: Jay Vasallo [mailto:haze at clanwarz.net]
Gesendet: Dienstag, 28. September 2004 19:40
An: cod at icculus.org
Betreff: Re: [cod] Recommended Server Set up


Scorpie, Server won't blow up. It was a joke.



----- Original Message ----- 
From: "-=[P$X]=-Scorpie" <scorpie at psx-player.de>
To: <cod at icculus.org>
Sent: Tuesday, September 28, 2004 7:30 AM
Subject: AW: [cod] Recommended Server Set up


Have i said that these server are completely full at any point in my
posting? It is not necessary to talk about that the server will blow up if
all servers would be full of people. ;) But for a Clan it is more than
enough as i have never seen a Clan that is running this amount of servers
and that they are all full. As a Clan you only fill up one or two of the
servers depending on what game your mates are playing. Using that machine as
company would be deadly. Running 5 UO Servers would kill everything as 5
different Clans are trying to fill up their servers. ;) Hope that i pointed
out enough what i wanted to say. Sorry, but English is not my native
language.

Regards
Scorpie

-----Ursprüngliche Nachricht-----
Von: Steven Hartland [mailto:killing at multiplay.co.uk]
Gesendet: Dienstag, 28. September 2004 16:10
An: cod at icculus.org
Betreff: Re: [cod] Recommended Server Set up


ROFL you have to be kidding right. Don't even think that, that machine can
cope with that server load. If you do Im afraid ur living in cloud cookoo
land. The 28 Player OU server will eat that machine for breakfast on its
own.

    Steve / K
----- Original Message ----- 
From: "-=[P$X]=-Scorpie" <scorpie at psx-player.de>

we are running a PIV 2.6, 1GB RAM with Debian with the following servers:

CoD:UO 28Slot
CoD:HoB 24Slot
CoD:Merciless V6 24 Slot
CoD:Merciless V5 16 Slot
CoD 12 Slot Warserver
Ventrilo 20 Slot

Everything runs fine execpet the UO Server when it is getting full of
players.



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