[cod] LAN server attempts heartbeat....

Matthew Tali at heavenly-existance.net
Tue Sep 28 06:23:59 EDT 2004


If I remember correctly, adding -nomaster to the command string should 
fix this... it's a common Quake 3 engine thing :)

eg.... ./coduo_ded +sv_dedicated 1 +set net_port 28961 -nomaster

Kenny Southpark wrote:

> I don't know how many of you guys have been setting your dedicated 
> servers up for LAN without an internet connection, but with the 
> sv_dedicated set at 1 it seems to have a problem.
>
>  Here is what a consol dump looks like. Unfortunately I did it here on 
> my home network and you can see that it did contact the authserv, but 
> when hosting at a local LAN party this weekend it was still trying to 
> send a heartbeat on a closed LAN..
>
>
> cod at Kennycom1:~> ./coduo_ded +sv_dedicated 1 +set net_port 28961
> CODUO MP 1.41 build linux-i386 Sep 24 2004
> ----- FS_Startup -----
>
> ***EDIT FOR EMAIL SPACE*******
>
> File Handles:
> ----------------------
> 53159 files in pk3 files
> execing default_mp.cfg
> couldn't exec language.cfg
> execing uoconfig_mp_server.cfg
> execing autoexec_mp.cfg
> Hunk_Clear: reset the hunk ok
> Opening IP socket: localhost:28961
> Hostname: Kennycom1.local
> Alias: Kennycom1
> IP: 127.0.0.2
> --- Common Initialization Complete ---
> Started tty console (use +set ttycon 0 to disable)
> map mp_foy
> ------ Server Initialization ------
> Server: mp_foy
> Hunk_Clear: reset the hunk ok
> ----- FS_Startup -----
> Current search path:
>
> ***MORE EDITING****
>
> File Handles:
> ----------------------
> 53159 files in pk3 files
> Sys_LoadDll(/cod/cod/.callofduty/uo/game.mp.uo.i386.so)... ok
> Sys_LoadDll(game) found **vmMain** at  0x498ea0f4
> Sys_LoadDll(game) succeeded!
> ------- Game Initialization -------
> gamename: CoD:United Offensive
> gamedate: Sep 24 2004
> 0 teams with 0 entities
> -----------------------------------
> WARNING: Spawn point entity 424 is in solid at (-1439, -2740, 9)
> -----------------------------------
> PunkBuster Server: 0 Aliases Written to pbalias.dat
> PunkBuster Server: 0 Stat Records Written to pbstat.dat
> PunkBuster Server: Preparing to Disable PB Server... 
> (/cod/cod/.callofduty/pb/)
> Hitch warning: 6678 msec frame time
> Resolving coduomaster.activision.com
> coduomaster.activision.com resolved to 63.146.124.59:20610
> Sending heartbeat to coduomaster.activision.com
> Resolving coduoauthorize.activision.com
> coduoauthorize.activision.com resolved to 63.146.124.59:20600
> Sending heartbeat to coduomaster.activision.com
> Sending heartbeat to coduomaster.activision.com
> Sending heartbeat to coduomaster.activision.com
>
>
>
> That is useing the 1.41d ded
>
> It did show up in the local game browser just fine
>
> Side note client side related, when starting your client without an 
> internet connection you can go take a drink and a walk around the room 
> before the game gets into the loadin screen.
>
> Any thoughts on this would be cool..
>
> Jon
>
> a.k.a. SP_Kenny
>
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