[cod] Performance issues (was Some feedback on 1.41d )

Jay Vasallo haze at clanwarz.net
Sun Sep 26 02:49:34 EDT 2004


Man give me access and I will just fix your problems. Some of this can't be 
troubled shooted through emails. I contacted Natedog and in 30 minutes he 
had two uo servers up and going. then after I can post what I did.


----- Original Message ----- 
From: "Jase" <shoefly at sover.net>
To: <cod at icculus.org>
Sent: Saturday, September 25, 2004 8:34 PM
Subject: Re: [cod] Performance issues (was Some feedback on 1.41d )


> Just to add in a thought or 2 here. On my 2 servers with cg_lagometer 1 on 
> i get huge 1-5second spikes of yellow on the top when Im playing. these 
> usually happen most when hopping in a jeep or someone else is. at the 
> beginning of a round when 2 or 3 jeeps are active per side the yellow top 
> spikes usually get pretty large and last 2-5 seconds. On the other hand 
> jumping in a tank doesnt seem to trigger the same *lag* or at least no 
> where near as noticeable.
> Anyone else noticed this? Im turning jeeps only off tonite to see if it 
> helps any
> Jase
> Steven Hartland wrote:
>
>> Just to clarify I'm not saying its always that high just that I've seen 
>> it
>> peak. Here's the graph showing it:
>> http://gaming.multiplay.co.uk/stats/server_3531_day.png
>>
>> As you can see its not always that high but when it comes to running
>> servers you can have to take these things into consideration. As it
>> stands I would only be really happy running 2 servers on a dual 246
>> which is just silly. It means COD:UO is currently looking the way of
>> spearhead. When that came out everyone wanted it but there was no
>> way to run it for clans at a decent price / performance so it died off.
>>
>> I would hate to see COD:UO do that but as long as there are certain
>> maps / gametypes / settings that cause this sort of load that
>> unfortunately what will happen. Yes you will and there already are
>> providers offering COD:UO at the same price and or free with COD
>> but they and the clans that use them will soon learn its not going
>> to happen.
>>
>> That all said I do have confidence that Ryan and the guys at Grey
>> Matter will do all they can to rectify the situation. To help them do
>> that we try to provide them with as much information about the state
>> of play / issues that we possibly can.
>>
>> And when u say AMD opterons out perform anything on this planet
>> I agree they are way the best performers we have tested hence it
>> hitting 70% on that hardware was even more worrying :(
>>
>>    Steve / K
>> ----- Original Message ----- From: "Jay Vasallo" <haze at clanwarz.net>
>>
>>>
>>> Don't know where you're pulling this stats from but I am going to say 
>>> Negative. We have dual amd 246's running on 64 bit gentoo and 20 man 
>>> only pulls 33 for me. Sorry to disagree but AMD, when properly setup 
>>> will out perform anything on this planet.
>>>
>>>
>>> ----- Original Message ----- From: "Steven Hartland" 
>>> <killing at multiplay.co.uk>
>>>
>>>> Sounds like ur running a 2.4 kernel with the cpu measurement issue.
>>>> Its not even close to that here. at 20 players we have had 75% on
>>>> a opteron 246 with 2Gb ram.
>>>> See previous thread for more details on this issue.
>>>
>>
>>
>>
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>
> 





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