[cod] Linux Server 1.41d somtimes crashes on loading mp_uo_stanjel

Steven Hartland killing at multiplay.co.uk
Sat Sep 25 20:34:28 EDT 2004


Ok that works here I notice I have 1 additional pk3 file:
/usr/local/games/cod/uo/pakuo06_lowres.pk3 (1918 files)

Try uploading that and see if that fixes it.

Also confirm the md5's:
MD5 (game.mp.uo.i386.so) = 403117813922bdfea26141d0074dc9ae
MD5 (localized_english_pakuo00.pk3) = 94d8ff2943c74f409a8b5f82fcb3a170
MD5 (pakuo00.pk3) = 8651ee73fa9ec9d30db3770df05c754e
MD5 (pakuo01.pk3) = 6fc38f75243db0e83f43487a164fe0ef
MD5 (pakuo02.pk3) = be83332daef8975be25f1a31827d28fe
MD5 (pakuo03.pk3) = 9e3f1e7d0a135e219f440c78ab5be15a
MD5 (pakuo04.pk3) = b38eeb5d83d861ef04959749e17468dc
MD5 (pakuo05.pk3) = 41bb624fb27804360fe05a3685b1587a
MD5 (pakuo06.pk3) = 92da15ec2f7b0fdf9144f5065911d31b
MD5 (pakuo06_lowres.pk3) = 85d7eb1e4be673decaf7988164acdc3f
MD5 (localized_english_pak0.pk3) = f103bd8e20785ecaed1fed5be0c0fe16
MD5 (localized_english_pak1.pk3) = d2d481075ab68cb579693501a0b5e900
MD5 (localized_english_pak2.pk3) = 20fdef1b67a9c8cd4a4b6043701d201a
MD5 (localized_english_pak3.pk3) = bfa35f2f7cc38720b50bbf5d47d997b8
MD5 (pak0.pk3) = bd3acb743562a894b68ab08f9aa4e438
MD5 (pak1.pk3) = 88d699f4b6a4dd0af5dc42711205c192
MD5 (pak2.pk3) = 4079eee442ad0b649e97a5f9258cbc2a
MD5 (pak3.pk3) = 61db72b5728fb70b0f2b4d0f1ef4c804
MD5 (pak4.pk3) = c077d4be6cb56e88417f58b516690fb9
MD5 (pak5.pk3) = 0cb20baa66ddecc72ccb7f17b3062bb3
MD5 (pak6.pk3) = d8b721be71c0f21fc98901c12cccf3ec
MD5 (pak8.pk3) = 343ddee2f1b1472efe2ae8f2103b9c61
MD5 (pak9.pk3) = ac397a2f51b1eb08791369f127c8d8d4
MD5 (paka.pk3) = 732d19fb979273f44cc5f074aeb4fabd
MD5 (coduo_lnxded) = c4aabbf37dc4822c7867124b812eb586

    Steve / K
----- Original Message ----- 
From: "Erik" <erik at l0bster.de>
To: <cod at icculus.org>
Sent: 26 September 2004 01:17
Subject: AW: [cod] Linux Server 1.41d somtimes crashes on loading mp_uo_stanjel


Yes there is a difference...

It seems that i doesnt matter if any client is connected or not. When i
change from mp_berlin to stanjel inside my server console the server
just says

"
map mp_uo_stanjel
==== ShutdownGame ====
------ Server Initialization ------
Server: mp_uo_stanjel
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/cod1/.callofduty/uo
/home/cod1/uo/pakuo06.pk3 (12 files)
/home/cod1/uo/pakuo05.pk3 (3 files)
/home/cod1/uo/pakuo04.pk3 (7646 files)
/home/cod1/uo/pakuo03.pk3 (2275 files)
/home/cod1/uo/pakuo02.pk3 (790 files)
/home/cod1/uo/pakuo01.pk3 (1652 files)
/home/cod1/uo/pakuo00.pk3 (6231 files)
/home/cod1/uo
/home/cod1/.callofduty/main
/home/cod1/main/paka.pk3 (41 files)
/home/cod1/main/pak9.pk3 (149 files)
/home/cod1/main/pak8.pk3 (235 files)
/home/cod1/main/pak6.pk3 (3 files)
/home/cod1/main/pak5.pk3 (4858 files)
/home/cod1/main/pak4.pk3 (1668 files)
/home/cod1/main/pak3.pk3 (1992 files)
/home/cod1/main/pak2.pk3 (694 files)
/home/cod1/main/pak1.pk3 (2642 files)
/home/cod1/main/pak0.pk3 (12816 files)
/home/cod1/main
/home/cod1/uo/localized_english_pakuo00.pk3 (2578 files)
/home/cod1/main/localized_english_pak3.pk3 (7 files)
/home/cod1/main/localized_english_pak2.pk3 (9 files)
/home/cod1/main/localized_english_pak1.pk3 (3736 files)
/home/cod1/main/localized_english_pak0.pk3 (1204 files)

File Handles:
handle 1: console_mp_server.log
----------------------
51241 files in pk3 files
********************
ERROR: CMod_LoadNodes: children exceeded
********************
----- Server Shutdown -----
Sending heartbeat to coduomaster.activision.com
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 2149 msec frame time
"


Now the server is on but he has no map loaded. The difference to the
rcon map switch ist that  the server doesnt hang, so now i am still able
to change the map for example back to berlin.. that's no problem


Seems that the Segment Fault error is caused by the rcon map change
command. After changing the map per rcon to stanjel the server is still
on but it crashes by changing the map from the server console... ( rcon
it is no longer accassable because no map is loaded )


-----Ursprüngliche Nachricht-----
Von: Steven Hartland [mailto:killing at multiplay.co.uk]
Gesendet: Sonntag, 26. September 2004 01:04
An: cod at icculus.org
Betreff: Re: [cod] Linux Server 1.41d somtimes crashes on loading
mp_uo_stanjel

Does it make any difference if u change the map from the server console?

    Steve / K
----- Original Message ----- 
From: "Erik" <erik at l0bster.de>


Yes i did, the pk3 files u see @ my last post are just several
custommaps but they shouldn't bet he reason why the server crashes when
loading an uo map...

I removed all these custom maps from the main dir... now it's a clean
cod:UO Server fresh from CD ...

I was still able to reproduce this problem as described above ...



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