AW: [cod] Linux Server 1.41d somtimes crashes on loading mp_uo_stanjel

Erik erik at l0bster.de
Sat Sep 25 19:35:55 EDT 2004


Cause we are running 5 cod servers... 
There is no special reason why we are using this port...

Our servers run from 30000 to 34000 :)

-----Ursprüngliche Nachricht-----
Von: Jay Vasallo [mailto:haze at clanwarz.net] 
Gesendet: Sonntag, 26. September 2004 02:30
An: cod at icculus.org
Betreff: Re: [cod] Linux Server 1.41d somtimes crashes on loading
mp_uo_stanjel

I know it probably doesn't matter but why port 30000? Why not use port 
28960?
I just would like to know.



----- Original Message ----- 
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <cod at icculus.org>
Sent: Saturday, September 25, 2004 3:31 PM
Subject: Re: [cod] Linux Server 1.41d somtimes crashes on loading 
mp_uo_stanjel


> What command like did u start gdb with and what OS are u running?
>
>    Steve / K
> ----- Original Message ----- 
> From: "Erik" <erik at l0bster.de>
>
>
>> My uo server crashed again while i forced him to load
mp_uo_stanjel...
>> Debian created a dump file. I installed the gnu debugger and tried to
>> run a stack trace... The only output i got was this...
>>
>> Core was generated by `./coduo_lnxded +set net_ip 81.169.151.26 +set
>> net_port 30000 +set dedicated 2 +'.
>> Program terminated with signal 11, Segmentation fault.
>>
>> (gdb) bt
>> #0  0x00000000 in ?? ()
>
>
>
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