[cod] 1.41d ... server CPU load fixes.

Steven Hartland killing at multiplay.co.uk
Fri Sep 24 06:22:07 EDT 2004


Virtual candy and flower sent to you both :)

    Steve / K
----- Original Message ----- 
From: "Ryan C. Gordon" <icculus at clutteredmind.org>

> Here's a build that should fix the CPU loads on empty servers.
> 
>   http://0day.icculus.org/cod/coduo-lnxded-1.41d.tar.bz2
> 
> Please note that the CPU usage is going to go back up to the 1.41c range
> if every vehicle on the map is moving. Mostly the fix decides if it's
> worth recalculating a vehicle for a given frame, which means on empty
> servers you don't churn the CPU, and on servers where a vehicle isn't
> being used, it doesn't take processing time.
> 
> Granted, I'm sure vehicles get widely used, so plan accordingly. We're
> looking into further optimizations, but this fix is a good win overall,
> and really good for the turnaround time.
> 
> I didn't do this work; the patch came from Ryan (not me) at Gray Matter,
> who turned this out with a quickness. Everyone please send flowers and
> candy to him.



================================================
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137
or return the E.mail to postmaster at multiplay.co.uk.




More information about the Cod mailing list