[cod] Problem with base Base Assault CPU load

Luke luke at techfreak.org
Thu Sep 23 13:26:58 EDT 2004


Nice work on Ironing that our, Steve.

My real concern is not that the game occupies 5% cpu when idle
(although it irks me), but I am wondering if this is indicitive of a
problem that becomes worse when the server gets upwards of 20+
players?

In other words, what other issues are being driven by this that we
may not be able to see as clearly as 5% CPU usage while idle? See my
point.....

Im sure Ryan will be able to give us some insight soon. In a way,
its too bad that its not just specific to the Linux Binary - that
way we would know Ryan could fix it. Seems to be game-specific
(remember spearhead and cpu usage?).

Luke

Steven Hartland said:
> Again on mp_foy with:
>
> // Vehicle Settings
> set scr_allow_flak88 "1"
> set scr_allow_su152 "1"
> set scr_allow_elefant "1"
> set scr_allow_panzeriv "1"
> set scr_allow_t34 "1"
> set scr_allow_sherman "0"
> set scr_allow_horch "0"
> set scr_allow_gaz67b "0"
> set scr_allow_willyjeep "0"
>
> Results in 5% CPU
>
> So its definitely vehicle releated
>
>     Steve / K
>
> From: "Steven Hartland" <killing at multiplay.co.uk>
>> I can also confirm it it vehical related running mp_foy with:
>> set scr_allow_flak88 "0"
>> set scr_allow_su152 "0"
>> set scr_allow_elefant "0"
>> set scr_allow_panzeriv "0"
>> set scr_allow_t34 "0"
>> set scr_allow_sherman "0"
>> set scr_allow_horch "0"
>> set scr_allow_gaz67b "0"
>> set scr_allow_willyjeep "0"
>>
>> Results in 0% CPU
>
>
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