[cod] Problem with base Base Assault CPU load

Steven Hartland killing at multiplay.co.uk
Thu Sep 23 12:25:35 EDT 2004


Looking more like map specific now. Just investigating more.

    Steve / K
----- Original Message ----- 
From: "Ryan C. Gordon" <icculus at clutteredmind.org>

>> I wonder if on a DOM or BAS server if we disabled ALL vehicles would
>> the cpu usage empty go to zero? Or, if not, then it is the server
>> having to calculate gametype-specific variables which is chewing up
>> clock cycles.
> 
> Unlike ut2004's Onslaught mode, there isn't a massive physics library
> pushing the CPU every frame for the vehicles.
> 
> This might simply be something stupid. I'm looking into it.
> 
> --ryan.



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