[cod] Segmentation fault with linux UO Server

Ronald van der Meer ronald at hoox.nl
Wed Sep 22 12:47:26 EDT 2004


Ok, when loading map on the COD 1.4 server it gives:

/########################################################
//  ///coduo/main/localized_english_pak0.pk3 (1204 files)

//  //File Handles:
//  //handle 1: console_mp_server.log
//  //----------------------
//  //62838 files in pk3 files
//  //Sys_LoadDll(/coduo/main/game.mp.i386.so)... ok
//  //Sys_LoadDll(game) found **vmMain** at  0x48e214cc
//  //Sys_LoadDll(game) succeeded!
//  //------- Game Initialization -------
//  //gamename: Call of Duty
//  //gamedate: Apr 14 2004
//  //0 teams with 0 entities
//  //-----------------------------------
//########################################################

/Right.. when loading map on the new CODUO server it gives:

/########################################################
 /coduo/main/localized_english_pak0.pk3 (1204 files)

//  //File Handles:
//  //----------------------
//  //109048 files in pk3 files
//  //Segmentation fault
//########################################################

/Is there something wrong with the game.mp.i386.so cause pk3 files seem 
to load ok. 2 secs after he says "...files in pk3 files" he crashes.. on 
the normal server after 2 secs the server says: 
"Sys_LoadDll(/coduo/main/game.mp.i386.so)... ok"


Ryan C. Gordon wrote:

>On Wed, 2004-09-22 at 12:25, ken at frankenworks.com wrote:
>  
>
>>I think he's saying to make sure you have a working Linux installation of
>>the original COD, then add UO. Apparently, he didn't. My best edumacated
>>guess.
>>    
>>
>
>For anyone getting this segfault, I still need a meaningful backtrace to
>fix it. Temporary ssh access to a crashing server would help in this
>case.
>
>--ryan.
>
>
>
>  
>


-- 
Ronald van der Meer - Network Services Administrator
e-mail: ronald at hoox.nl - Skype: callto://rvdmeer/ 




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