[cod] Segmentation fault with linux UO Server
Ronald van der Meer
ronald at hoox.nl
Wed Sep 22 12:47:26 EDT 2004
Ok, when loading map on the COD 1.4 server it gives:
/########################################################
// ///coduo/main/localized_english_pak0.pk3 (1204 files)
// //File Handles:
// //handle 1: console_mp_server.log
// //----------------------
// //62838 files in pk3 files
// //Sys_LoadDll(/coduo/main/game.mp.i386.so)... ok
// //Sys_LoadDll(game) found **vmMain** at 0x48e214cc
// //Sys_LoadDll(game) succeeded!
// //------- Game Initialization -------
// //gamename: Call of Duty
// //gamedate: Apr 14 2004
// //0 teams with 0 entities
// //-----------------------------------
//########################################################
/Right.. when loading map on the new CODUO server it gives:
/########################################################
/coduo/main/localized_english_pak0.pk3 (1204 files)
// //File Handles:
// //----------------------
// //109048 files in pk3 files
// //Segmentation fault
//########################################################
/Is there something wrong with the game.mp.i386.so cause pk3 files seem
to load ok. 2 secs after he says "...files in pk3 files" he crashes.. on
the normal server after 2 secs the server says:
"Sys_LoadDll(/coduo/main/game.mp.i386.so)... ok"
Ryan C. Gordon wrote:
>On Wed, 2004-09-22 at 12:25, ken at frankenworks.com wrote:
>
>
>>I think he's saying to make sure you have a working Linux installation of
>>the original COD, then add UO. Apparently, he didn't. My best edumacated
>>guess.
>>
>>
>
>For anyone getting this segfault, I still need a meaningful backtrace to
>fix it. Temporary ssh access to a crashing server would help in this
>case.
>
>--ryan.
>
>
>
>
>
--
Ronald van der Meer - Network Services Administrator
e-mail: ronald at hoox.nl - Skype: callto://rvdmeer/
More information about the Cod
mailing list