[cod] Linux server for UO release date
Steven Hartland
killing at multiplay.co.uk
Wed Sep 15 17:21:06 EDT 2004
ROFL (http://www.bluesnews.com/):
"Activision sends a tip for Call of Duty: United Offensive server administrators:
Several of the servers out there right now for Call of Duty: United Offensive
are running 32 or more players on connections that don't support that many
clients. As a result, players are getting a poor experience playing
Call of Duty: United Offensive and thinking that the lag is due o the game
when it's actually the connection that the servers are running on.
We'd like to ask server admins to please start with a smaller client number
and work their way up to the max that their server supports rather than
starting with a high client number and working their way down. This will
make sure that your server runs at the best possible speed, and will also
make sure that players get a good experience on your server and with
the game overall."
Well thats because u aint release the linux server and we are the people
that:
1. Have said bandwidth :roles eyes:
2. Know better even when we dont.
Gezz :P
Steve / K
----- Original Message -----
From: "Robert Mount" rmount at pobox.com
> It's worth pointing out that Activision "missed" the SMG bug, and one of the
> admins here caught it.
>
> Releasing it as beta for us server admins is an excellent way to do quality
> control. Not only that, the first few days a new game is out, people just
> want to mess with new maps and game types. Certainly enough time for a
> "final" version to come out before anyone will really care.
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