[cod] [Fwd: [Full-Disclosure] Broadcast shutdown in Call ofDuty 1.4]

Boco loneboco at gmail.com
Tue Sep 7 20:15:13 EDT 2004


No.  The problem is within the game itself.  Apparently, Call of Duty
contains checks against buffer overflow exploits, and if it detects an
exploit, it terminates the game.  So somebody can very easily force a
game server to shut down.


On Tue, 7 Sep 2004 11:04:46 +0200, Mike <mike at impact-hosting.com> wrote:
> aren't then problems whit PB?
> 
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <cod at icculus.org>
> Cc: "Bryan Kuhn" <bryan at infinityward.com>
> Sent: Tuesday, September 07, 2004 2:18 AM
> Subject: Re: [cod] [Fwd: [Full-Disclosure] Broadcast shutdown in Call ofDuty
> 1.4]
> 
> > On Mon, 2004-09-06 at 11:55, Steven Hartland wrote:
> > > Doesn't cover linux only win32 based.
> > > Bryan, Ryan can we get an official patch ASAP please.
> >
> > This is what I released a few weeks ago as "patch now and we'll tell you
> > the exploit later".
> >
> > Hope you all were listening.  :)
> >
> > To be clear, the Linux server update I released a few weeks ago, which
> > Luigi references in his posting, is NOT VULNERABLE to this bug. And he
> > has a hexedit for win32 that fixes it.
> >
> > --ryan.
> >
> >
> 
>



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