[cod] Tanks - A reminder about tank-limitations
Gordon
flash at fsk21.org
Fri Oct 22 11:48:46 EDT 2004
Sad to say so but I disabled all uo maps and the server is still unusable.
The cpu utilization is normal, that's right. But is u reach a certain amount
of players the server shows just the same symtons as seen on uo maps. The
server starts laggin like hell, pings rise to 200 and more, drop a bit, rise
again, drop and rise vie versa....FOLKS THIS IS NO PHENOMEN WHICH OCCURS ON
UO MAPS ONLY.
Regards
flash
-----Original Message-----
From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
Sent: Donnerstag, 21. Oktober 2004 03:12
To: cod at icculus.org
Subject: Re: [cod] Tanks - A reminder about tank-limitations
Today i installed this mod and i disable the 2 tanks on mp_cassino, but the
high CPU use was the same as always, 80 %
----- Original Message -----
From: "Henri Mecklin // Coixi" <coixi at callofduty.fi>
To: <cod at icculus.org>
Sent: Tuesday, October 19, 2004 5:45 PM
Subject: [cod] Tanks - A reminder about tank-limitations
> Hi,
>
> During big conversations about CPU usage and how does servers run CoD:
> UO i must remind about [MW]gitman's great work with tanklimit script.
>
> If you have big CPU problems (high pings, laggy server) use it. You
> can limit tanks from 0 up to 99 (if maps will allow this). Also
> limiting by map or by gametype is possible.
>
> Big hugs to gitman, here's a mirror to tanklimit script -
> http://koti.mbnet.fi/seal/tank_limit_v0%5b1%5d%5b1%5d.22.zip
>
> - Coixi
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