[cod] Tanks - A reminder about tank-limitations

Pablo DD paddxxxx at arnet.com.ar
Tue Oct 19 17:59:48 EDT 2004


also it will be great to have the default numbers of tanks for each map


----- Original Message ----- 
From: "Pablo DD" <paddxxxx at arnet.com.ar>
To: <cod at icculus.org>
Sent: Tuesday, October 19, 2004 6:41 PM
Subject: Re: [cod] Tanks - A reminder about tank-limitations


> A question, a vehicle which is not used, its trace location during a
> gameplay?
> 
> 
> ----- Original Message -----
> From: "Henri Mecklin // Coixi" <coixi at callofduty.fi>
> To: <cod at icculus.org>
> Sent: Tuesday, October 19, 2004 5:45 PM
> Subject: [cod] Tanks - A reminder about tank-limitations
> 
> 
> > Hi,
> >
> > During big conversations about CPU usage and how does servers run CoD:
> > UO i must remind about [MW]gitman's great work with tanklimit script.
> >
> > If you have big CPU problems (high pings, laggy server) use it. You can
> > limit tanks from 0 up to 99 (if maps will allow this). Also limiting by
> > map or by gametype is possible.
> >
> > Big hugs to gitman, here's a mirror to tanklimit script -
> > http://koti.mbnet.fi/seal/tank_limit_v0%5b1%5d%5b1%5d.22.zip
> >
> >  - Coixi
> 




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