[cod] Linux COD:UO server, 1.41e...

Steven Hartland killing at multiplay.co.uk
Fri Oct 8 12:29:18 EDT 2004


Nope same here. That has always been the case Neil the fix
for vehicles was for when they where static only.

    Steve / K
----- Original Message ----- 
From: "Neil @ TWA Studios" <neil at twastudios.com>


> On Fri, 2004-10-08 at 11:20, Neil @ TWA Studios wrote:
>> My 16 player pub is setting 3% CPU with 16 players (empty) and no
>> vehicles.
> 
>>Is this an increase from 1.41d?
>>--ryan.
> 
> Without vehicles turned on it was not an increase in CPU.
> 
> I turned all vehicles on and I'm noticing more CPU increase.
> 
> I had two players on a minute ago and CPU was at 15-20%



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