[cod] Linux COD:UO server, 1.41e...
Peter Schwartz
schwartz_914 at hotmail.com
Fri Oct 8 08:56:22 EDT 2004
Yeah, I d/loaded it, and it was exactly the same.
It seemed to help a bit, most maps we can now run 16 players without lagging
to the crapper. (except Casino) But its still high compared to normal COD
Peter
----- Original Message -----
From: "Jase" <shoefly at sover.net>
To: <cod at icculus.org>
Sent: Friday, October 08, 2004 10:53 PM
Subject: Re: [cod] Linux COD:UO server, 1.41e...
>I believe he ment mirror
> Jase
> Peter Schwartz wrote:
>
>> Hey Mike, is this one different to the one Ryan Posted. I'm guessing so?
>>
>> ----- Original Message ----- From: "Mike" <mike at impact-hosting.com>
>> To: <cod at icculus.org>
>> Sent: Friday, October 08, 2004 6:52 PM
>> Subject: Re: [cod] Linux COD:UO server, 1.41e...
>>
>>
>>> minor:
>>> http://bokkerijder.madoka.be/cod/coduo-lnxded-1.41e.tar.bz2
>>>
>>
>
>
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