[cod] UO DOM Crash

[TRT]TazAnimal!{*} tazanimal at rifleteam.com
Thu Oct 7 15:08:01 EDT 2004


Yeah, sorry it took me 4 days to get back to this, but Geoff is correct.

The developer setting on my server is 0, which is default.

I personally have fixed the error by modding the DOM.gsc and changing this
piece of code, I just thought Grey Matter / Activision might want to look
into the error for the next patch.

[TRT]TazAnimal{*}
Brett Stinson
TazAnimal at rifleteam.com <mailto:TazAnimal at rifleteam.com>


-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com]
Sent: Sunday, October 03, 2004 12:33 AM
To: cod at icculus.org
Subject: Re: [cod] UO DOM Crash


sorry but I'm going to have to chime in and say that i think the linux
binary for UO has developer mode on regardless what the cvar is set
to. i have had mine crash on some script errors that regular CoD would
never crash on, such as the unmatching types error.


On Sat, 2 Oct 2004 22:28:39 -0700, Boco <loneboco at gmail.com> wrote:
> Set the developer cvar to 0.  That is more like a warning than an
> error.  And when the developer cvar is set to 1, it breaks on
> warnings.
>
> On Sat, 2 Oct 2004 20:34:18 -0500, [TRT]TazAnimal!{*}
>
>
> <tazanimal at rifleteam.com> wrote:
> > All / Ryan / Grey Matter:
> >   Don't know who might be interested in this, but since my UO server has
> > been running
> > fairly good and I haven't had many crashes (1.41d btw), I thought I
would
> > share this
> > one which seems to be an error in the dom.gsc script file.
> > Don't know if it will help anyone fix any problems for the "next patch",
but
> > here goes...
>






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