[cod] Could this be a bug?

Steven Hartland killing at multiplay.co.uk
Tue Oct 5 09:56:20 EDT 2004


Thanks for the heads up Joe will keep that in mind. Sounds like
a bug to me. Something not using the variable to do with vehicles
timing would be my guess.

    Steve / K

----- Original Message ----- 
From: "Joe Hunkeler" <wolve at dodfrontline.com>


> I'm not too sure if this is considered an engine issue, or a server 
> issue, but this is what I experienced...  A few days ago one of my 
> server administrators revamped the file structure and rewrote the config 
> files for our UO servers.  Even though he said he didn't change 
> anything, he did, and what we found was interesting.
> 
> seta    sv_fps   "25" (or any number other than 20) causes severe 
> vehicle/sound/movement slowdown for the clients.  So I set it back to 20 
> (which was the original number we had) and everything worked normally.  
> So is this an engine issue, or a server bug?  I wasn't aware that a 
> variable that seemed so harmless could empty our servers in a matter of 
> minutes due to frustration and slowdown.  The vehicles literally moved 
> at 5-10mph and the mounted machine guns fired 5 times slower than they 
> should have.
> 
> It was really wierd.  I guess I'm just warning anyone that wants to mess 
> with the sv_fps cvar as you WILL get very odd results.



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